Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OAs/AoO - they gotta go
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5880388" data-attributes="member: 92511"><p>I can totally get down with this. I am ALL FOR "complexity dials."</p><p></p><p>The crux of this working, then, goes back to the DMG making clear (and the PHB for players' understanding) that the dials <em>might</em>, <strong><em>can/are allowed</em></strong> "by the rules of 5e", and likely will be (for any number of mechanical things) turned down to "0" or up to "11" at the DM's discretion.</p><p></p><p>I just want, however they incorporate...many things, not just AoO/OA but alignment, feats, skills/how skill checks are performed, even things like Racial Abilities, Damage Reduction, et al. it to be understood that because the system of 5e "allows" for their use in this manner does not mean any DM using them in a different manner (be it turned up or toned down) is not "doing it wrong."</p><p></p><p>There MUST be some verbage or even consistent reminders in every mechanics explanation, that stipulates "the DM is permitted to use these '<em>guidelines</em>' as much or as little as they feel the situation warrants."</p><p></p><p>The #1 thing, imho, to bring the D&D gamership (?) back together is to kill the rules lawyering! Bring the game back around to the players dealing with EACH OTHER...and that includes the DM (we's is players too, ya know! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />...not players dealing with all of the minutia of the rules and using the "rules" to stranglehold the DM and hold a session at bay cuz they feel they're somehow being slighted. </p><p></p><p>D&D (of any edition) IS a social game...an interactive experience...before we ever had computers to be "interactive" with.<rolls eyes> Make it a "shared experience" again. Not Player 1 with their rule book. Player 2 with their rule book for their class. Player 3 with their rule book for some other class...oh yeah, and then the DMs there to handle the monsters that we are ENTITLED to kill...gods help you if it's not level appropriate. "How can I play a game that isn't level appropriate? My character has nothing to do against 8 goblins! The book says I only need to fight 5!"</p><p></p><p>We have a couple of editions now (though all of them are open to this) where "system mastery" is the goal. That's "fun" for some people...and I don't want to take that away from them. Knowing the rules is a GOOD thing and generally helpful. But I'm saying, I want "FUN" to be the goal. If your table/group is using modules XYZ with the dials set to A, B and C, respectively, that's a perfectly viable game and not "badwrongunfun" cuz the PHB sez so...I should be allowed to do K. </p><p></p><p>But that focus on "Us (or more often, "ME") vs. the DM mentality" regardless of your group, their characters, the game as a whole needs to be removed from the "rules" of the basic 5e game. Otherwise I do not believe 5e will be the Unification Edition it proposes to be...and I certainly hope will be. </p><p></p><p>--Steel "options, dials, options, dials" Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5880388, member: 92511"] I can totally get down with this. I am ALL FOR "complexity dials." The crux of this working, then, goes back to the DMG making clear (and the PHB for players' understanding) that the dials [I]might[/I], [B][I]can/are allowed[/I][/B] "by the rules of 5e", and likely will be (for any number of mechanical things) turned down to "0" or up to "11" at the DM's discretion. I just want, however they incorporate...many things, not just AoO/OA but alignment, feats, skills/how skill checks are performed, even things like Racial Abilities, Damage Reduction, et al. it to be understood that because the system of 5e "allows" for their use in this manner does not mean any DM using them in a different manner (be it turned up or toned down) is not "doing it wrong." There MUST be some verbage or even consistent reminders in every mechanics explanation, that stipulates "the DM is permitted to use these '[I]guidelines[/I]' as much or as little as they feel the situation warrants." The #1 thing, imho, to bring the D&D gamership (?) back together is to kill the rules lawyering! Bring the game back around to the players dealing with EACH OTHER...and that includes the DM (we's is players too, ya know! ;)...not players dealing with all of the minutia of the rules and using the "rules" to stranglehold the DM and hold a session at bay cuz they feel they're somehow being slighted. D&D (of any edition) IS a social game...an interactive experience...before we ever had computers to be "interactive" with.<rolls eyes> Make it a "shared experience" again. Not Player 1 with their rule book. Player 2 with their rule book for their class. Player 3 with their rule book for some other class...oh yeah, and then the DMs there to handle the monsters that we are ENTITLED to kill...gods help you if it's not level appropriate. "How can I play a game that isn't level appropriate? My character has nothing to do against 8 goblins! The book says I only need to fight 5!" We have a couple of editions now (though all of them are open to this) where "system mastery" is the goal. That's "fun" for some people...and I don't want to take that away from them. Knowing the rules is a GOOD thing and generally helpful. But I'm saying, I want "FUN" to be the goal. If your table/group is using modules XYZ with the dials set to A, B and C, respectively, that's a perfectly viable game and not "badwrongunfun" cuz the PHB sez so...I should be allowed to do K. But that focus on "Us (or more often, "ME") vs. the DM mentality" regardless of your group, their characters, the game as a whole needs to be removed from the "rules" of the basic 5e game. Otherwise I do not believe 5e will be the Unification Edition it proposes to be...and I certainly hope will be. --Steel "options, dials, options, dials" Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OAs/AoO - they gotta go
Top