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*Pathfinder & Starfinder
OAs/AoO - they gotta go
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<blockquote data-quote="Fanaelialae" data-source="post: 5884077" data-attributes="member: 53980"><p><em>Cross-posted (more or less) from the OA thread in General.</em></p><p></p><p>I came across an interesting idea today while reading about the Scratch RP System. Therein, if you provoke an OA, the provoked may make a free attack. However, this attack does not deal damage. Rather, should you hit, the target's action is denied and his turn ends.</p><p></p><p>Instead of 2 rolls (attack and damage) and tracking (hp), you have one simple roll. Most groups would likely only see a modest, if any, improvement in combat speed. However, I like simpler and faster, and I think it would really help any group that has the type of player that has to add up his combat modifiers every single time he rolls damage. I've witnessed those firsthand on more than one occasion.</p><p></p><p>Instead of a high hp enemy strolling past you in a blase manner regardless of whether you hit him or not, players can actually interpose themselves by denying movement. Also, if OAs did end one's turn, that would certainly be a reason to think twice before provoking one. Action denial is way harsher than damage, in most cases.</p><p></p><p>Features or feats could also modify how this rule works. Fighters might roll damage on a successful OA, while characters with the mobility feat would lose their action but not their turn when hit by an OA (allowing them to try again if they have any actions remaining).</p><p></p><p>Overall, I'm not certain whether it addresses the complexity issue, but I think it might. There's something about:</p><p></p><p><em>P- I walk away from the orc.</em></p><p><em>D- Okay, but he gets a roll to try to stop you.</em></p><p></p><p>that strikes me as being a bit more intuitive than:</p><p></p><p><em>P- I walk away from the orc.</em></p><p><em>D- Okay, but he gets to make a free attack against you.</em></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5884077, member: 53980"] [i]Cross-posted (more or less) from the OA thread in General.[/i] I came across an interesting idea today while reading about the Scratch RP System. Therein, if you provoke an OA, the provoked may make a free attack. However, this attack does not deal damage. Rather, should you hit, the target's action is denied and his turn ends. Instead of 2 rolls (attack and damage) and tracking (hp), you have one simple roll. Most groups would likely only see a modest, if any, improvement in combat speed. However, I like simpler and faster, and I think it would really help any group that has the type of player that has to add up his combat modifiers every single time he rolls damage. I've witnessed those firsthand on more than one occasion. Instead of a high hp enemy strolling past you in a blase manner regardless of whether you hit him or not, players can actually interpose themselves by denying movement. Also, if OAs did end one's turn, that would certainly be a reason to think twice before provoking one. Action denial is way harsher than damage, in most cases. Features or feats could also modify how this rule works. Fighters might roll damage on a successful OA, while characters with the mobility feat would lose their action but not their turn when hit by an OA (allowing them to try again if they have any actions remaining). Overall, I'm not certain whether it addresses the complexity issue, but I think it might. There's something about: [i]P- I walk away from the orc. D- Okay, but he gets a roll to try to stop you.[/i] that strikes me as being a bit more intuitive than: [i]P- I walk away from the orc. D- Okay, but he gets to make a free attack against you.[/i] [/QUOTE]
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