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*Pathfinder & Starfinder
OAs/AoO - they gotta go
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<blockquote data-quote="FreeTheSlaves" data-source="post: 5886031" data-attributes="member: 9952"><p>You've got a point about sneak attack, and I admit that it has always ever so slightly unsettled my thinking that the fighter was denied an ability to dish out mighty damage if they managed to catch someone unaware and deliver a vicious hack to the back of the neck, as example. To me, balance is not enough of a reason that the staple of the 'cloak & dagger' should be denied to everyone not a rogue. Yes the rogue should be best, if they try, but not if everyone else is excluded.</p><p></p><p>Of course I am in no way advocating a classless system.</p><p></p><p>But... The blogs out there are presenting an idea, that I like, that there are more open (although not universally so) subsystems that classes can access to a greater or lesser degree. In addition to class specific subsystems.</p><p></p><p>Melee combat with weapons is not the sole domain of the fighter. A lot of other classes have this as part of their definition. So whatever they call the 'using weapons in melee' subsystem, it makes sense that everyone can access it. I think the combat control that AoO represent belongs in this shared subsystem and not in a class specific subsystem.</p><p></p><p>I'm not married to the exact mechanics of AoO/OA or the parent rules imbedded in tactical maneuvers since BD&D onwards (maybe earlier - they have been around in D&D a very long time), but if you don't have them or you make them exclusive to fighters then you've got problems to solve.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 5886031, member: 9952"] You've got a point about sneak attack, and I admit that it has always ever so slightly unsettled my thinking that the fighter was denied an ability to dish out mighty damage if they managed to catch someone unaware and deliver a vicious hack to the back of the neck, as example. To me, balance is not enough of a reason that the staple of the 'cloak & dagger' should be denied to everyone not a rogue. Yes the rogue should be best, if they try, but not if everyone else is excluded. Of course I am in no way advocating a classless system. But... The blogs out there are presenting an idea, that I like, that there are more open (although not universally so) subsystems that classes can access to a greater or lesser degree. In addition to class specific subsystems. Melee combat with weapons is not the sole domain of the fighter. A lot of other classes have this as part of their definition. So whatever they call the 'using weapons in melee' subsystem, it makes sense that everyone can access it. I think the combat control that AoO represent belongs in this shared subsystem and not in a class specific subsystem. I'm not married to the exact mechanics of AoO/OA or the parent rules imbedded in tactical maneuvers since BD&D onwards (maybe earlier - they have been around in D&D a very long time), but if you don't have them or you make them exclusive to fighters then you've got problems to solve. [/QUOTE]
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OAs/AoO - they gotta go
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