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General Tabletop Discussion
*Pathfinder & Starfinder
OAs/AoO - they gotta go
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<blockquote data-quote="B.T." data-source="post: 5902585" data-attributes="member: 84465"><p>To summarize why I would make it fighter only: because the fighter needs something special that only he can do. Once you start letting other classes do things because it's "just melee," the fighter quickly loses anything that makes him special (beyond having a higher attack bonus or more damage or something else that is not particularly interesting).</p><p> </p><p>The other melee classes all have special mechanics unique to their classes--paladins smite, barbarians rage, rangers have an animal companion--that cannot be replicated by other classes. I don't think it hurts the game too much to let fighters be the only ones to make AoOs.</p><p> </p><p>Now, if you want to get into how this would work in my Personal Fantasy Heartbreaker #8,047: I would make AoOs a special encounter ability that could be learned by melee classes but that the fighter started with automatically.</p></blockquote><p></p>
[QUOTE="B.T., post: 5902585, member: 84465"] To summarize why I would make it fighter only: because the fighter needs something special that only he can do. Once you start letting other classes do things because it's "just melee," the fighter quickly loses anything that makes him special (beyond having a higher attack bonus or more damage or something else that is not particularly interesting). The other melee classes all have special mechanics unique to their classes--paladins smite, barbarians rage, rangers have an animal companion--that cannot be replicated by other classes. I don't think it hurts the game too much to let fighters be the only ones to make AoOs. Now, if you want to get into how this would work in my Personal Fantasy Heartbreaker #8,047: I would make AoOs a special encounter ability that could be learned by melee classes but that the fighter started with automatically. [/QUOTE]
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OAs/AoO - they gotta go
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