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Oath Hammer - new d6 dice pool fantasy rpg
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<blockquote data-quote="Ruin Explorer" data-source="post: 9677090" data-attributes="member: 18"><p>Yeah that's my question.</p><p></p><p></p><p>Dice pool systems often rock, in my experience.</p><p></p><p>Like, my personal order of favoured resolution systems is:</p><ol> <li data-xf-list-type="ol">2-3 dice-based roll high vs TN resolution systems (non-binary results preferred over binary)</li> <li data-xf-list-type="ol">Fixed roll number to succeed dice pool systems (d6 preferred over d10 or other dice for me) - i.e. the variation is number of successes needed, but like X or higher on a die is always a success</li> <li data-xf-list-type="ol">d100 roll low systems</li> <li data-xf-list-type="ol">Yahtzee-type dice pool systems</li> <li data-xf-list-type="ol">Variable roll number to succeed dice pool systems</li> <li data-xf-list-type="ol">single die vs TN systems - which includes d20-based systems</li> <li data-xf-list-type="ol">Anything to do with drawing cards</li> <li data-xf-list-type="ol">No randomization resolution methods (like Amber and a number of others)</li> <li data-xf-list-type="ol">Weird dice <em>required</em> systems (which are usually technically dice pool but...)</li> <li data-xf-list-type="ol">JENGA! I'm clumsy at that particularly level of manipulation okay!</li> <li data-xf-list-type="ol">Crosswords or sudoku or something arrghhhh < gargles > killll meeeeeee</li> </ol><p>Back on this specific game:</p><p></p><p>A) I love the art - Justin Gerard is has a cool style.</p><p>B) I like dwarves and I feel they're a bit underserved by RPGs. Also good they support a ton of classes/ancestries</p><p>C) A lot of nice ideas here in a sort of a warm pleasant trad-yet-modern fantasy RPG way</p><p>D) Downloaded the quickstart, will take a look at it later</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9677090, member: 18"] Yeah that's my question. Dice pool systems often rock, in my experience. Like, my personal order of favoured resolution systems is: [LIST=1] [*]2-3 dice-based roll high vs TN resolution systems (non-binary results preferred over binary) [*]Fixed roll number to succeed dice pool systems (d6 preferred over d10 or other dice for me) - i.e. the variation is number of successes needed, but like X or higher on a die is always a success [*]d100 roll low systems [*]Yahtzee-type dice pool systems [*]Variable roll number to succeed dice pool systems [*]single die vs TN systems - which includes d20-based systems [*]Anything to do with drawing cards [*]No randomization resolution methods (like Amber and a number of others) [*]Weird dice [I]required[/I] systems (which are usually technically dice pool but...) [*]JENGA! I'm clumsy at that particularly level of manipulation okay! [*]Crosswords or sudoku or something arrghhhh < gargles > killll meeeeeee [/LIST] Back on this specific game: A) I love the art - Justin Gerard is has a cool style. B) I like dwarves and I feel they're a bit underserved by RPGs. Also good they support a ton of classes/ancestries C) A lot of nice ideas here in a sort of a warm pleasant trad-yet-modern fantasy RPG way D) Downloaded the quickstart, will take a look at it later [/QUOTE]
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