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Oath of the Infernal
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<blockquote data-quote="Yunru" data-source="post: 7095179" data-attributes="member: 6780961"><p>Not sure on what to do for the final form...</p><p></p><p><u><strong>Oath of the Infernal:</strong></u></p><p></p><p></p><p>A Paladin of the Oath of the Infernal draws their power from a pact with an infernal being. Each being may have its own oath and conditions for those who wish to use its power.</p><p></p><p></p><p><strong>Infernal Spells:</strong></p><p>3[SUP]rd[/SUP]: Burning Hands, False Life</p><p>5[SUP]th[/SUP]: Scorching Ray, Flame Blade</p><p>9[SUP]th[/SUP]: Animate Dead, Fireball</p><p>13[SUP]th[/SUP]: Fire Shield, Wall of Fire</p><p>17[SUP]th[/SUP]: Immolation, Dominate Person</p><p></p><p></p><p><strong>Channel Divinity:</strong></p><p>When you take this oath at 3[SUP]rd[/SUP]level, you gain the following two Channel Divinity options.</p><p><em><strong>Hellflame.</strong></em> As a bonus action, you can conjure hellish fire that wreaths itself around your weapons. The fire lasts for up to one minute, and during that time attacks made with the weapons deal an extra 1d6 fire damage.</p><p><em><strong>Infernal Support.</strong></em> As an action, you can request help from an infernal being. You DM chooses an appropriate creature with CR no higher than one third your level (rounded down) to appear before you. The creature follows your commands exactly for one minute, before it returns to whence it came.</p><p></p><p></p><p><strong>Aura of Flames:</strong></p><p>Beginning at 7[SUP]th[/SUP] level, dark flames flicker around your form. These fires are only perceivable to those you deem hostile. Whenever a hostile creature within 10 feet of you takes fire damage, they take additional fire damage equal to your Charisma modifier.</p><p>At 18[SUP]th[/SUP] level, the range of this aura increases to 30 feet.</p><p></p><p></p><p><strong>No Flames Hotter:</strong></p><p>Starting at 15[SUP]th[/SUP] level, you have immunity to fire damage. Additionally your fire damage ignores fire resistance and deals half damage to creatures with fire immunity.</p><p></p><p></p><p><strong>Infernal Channel:</strong></p><p>At 20[SUP]th[/SUP] level, you gain the ability to temporarily channel more power from your oath. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:</p><p>• You have resistance to all damage.</p><p>• You have advantage on saving throws against spells and other magical effects.</p><p>• When you take the Attack action on your turn, you can make one additional attack as part of that action.</p><p>Once you use this feature, you can't use it again until you finish a long rest.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7095179, member: 6780961"] Not sure on what to do for the final form... [U][B]Oath of the Infernal:[/B][/U] A Paladin of the Oath of the Infernal draws their power from a pact with an infernal being. Each being may have its own oath and conditions for those who wish to use its power. [B]Infernal Spells:[/B] 3[SUP]rd[/SUP]: Burning Hands, False Life 5[SUP]th[/SUP]: Scorching Ray, Flame Blade 9[SUP]th[/SUP]: Animate Dead, Fireball 13[SUP]th[/SUP]: Fire Shield, Wall of Fire 17[SUP]th[/SUP]: Immolation, Dominate Person [B]Channel Divinity:[/B] When you take this oath at 3[SUP]rd[/SUP]level, you gain the following two Channel Divinity options. [I][B]Hellflame.[/B][/I] As a bonus action, you can conjure hellish fire that wreaths itself around your weapons. The fire lasts for up to one minute, and during that time attacks made with the weapons deal an extra 1d6 fire damage. [I][B]Infernal Support.[/B][/I] As an action, you can request help from an infernal being. You DM chooses an appropriate creature with CR no higher than one third your level (rounded down) to appear before you. The creature follows your commands exactly for one minute, before it returns to whence it came. [B]Aura of Flames:[/B] Beginning at 7[SUP]th[/SUP] level, dark flames flicker around your form. These fires are only perceivable to those you deem hostile. Whenever a hostile creature within 10 feet of you takes fire damage, they take additional fire damage equal to your Charisma modifier. At 18[SUP]th[/SUP] level, the range of this aura increases to 30 feet. [B]No Flames Hotter:[/B] Starting at 15[SUP]th[/SUP] level, you have immunity to fire damage. Additionally your fire damage ignores fire resistance and deals half damage to creatures with fire immunity. [B]Infernal Channel:[/B] At 20[SUP]th[/SUP] level, you gain the ability to temporarily channel more power from your oath. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute: • You have resistance to all damage. • You have advantage on saving throws against spells and other magical effects. • When you take the Attack action on your turn, you can make one additional attack as part of that action. Once you use this feature, you can't use it again until you finish a long rest. [/QUOTE]
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