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Oath of Vengeance Paladin?
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<blockquote data-quote="CyanideSprite" data-source="post: 6772458" data-attributes="member: 6798894"><p>I disagree completely for the same reason that the game IS about stories. And characters in stories have consequences for their actions. Having tools to enforce a focused character leads to great role playing and sessions that don't slow to a crawl when situations like this occur. It's for good storytelling.</p><p></p><p></p><p></p><p>Yes it does, especially in the context of the character and the campaign, which had a lot to do with alcohol. The premise was for the party be going around the world trying to find the best drinks... A tavern hopping road trip. The Paladin works for the government and makes it his sole duty to find anything and everything wrong with these taverns so he can shut them down in the name of righteousness, no matter how petty the reason. The other party members have some of their own reasons for going tavern scouting, whether it's a fighter looking party and have a good time, or a pirate who wants the Paladin to succeed so he can make a killing by bootlegging.</p><p></p><p></p><p></p><p>That's a problem with OoV, not the fact that he chose "alcohol" as his greater enemy. He saw his family destroyed by alcohol and countless brawls, spousal abuses, etc... It IS his sworn greater enemy. If it was a Lich who killed his family and caused mayhem to his childhood village and there was a dragon at his back, he would still chase down the Lich. Just because it doesn't make sense to YOU as a person doesn't mean jack to the character. That's the point of role playing.</p><p></p><p>I think the most damning thing about OoVs being bad design in general for this situation is that they are called "loners" in their description.</p></blockquote><p></p>
[QUOTE="CyanideSprite, post: 6772458, member: 6798894"] I disagree completely for the same reason that the game IS about stories. And characters in stories have consequences for their actions. Having tools to enforce a focused character leads to great role playing and sessions that don't slow to a crawl when situations like this occur. It's for good storytelling. Yes it does, especially in the context of the character and the campaign, which had a lot to do with alcohol. The premise was for the party be going around the world trying to find the best drinks... A tavern hopping road trip. The Paladin works for the government and makes it his sole duty to find anything and everything wrong with these taverns so he can shut them down in the name of righteousness, no matter how petty the reason. The other party members have some of their own reasons for going tavern scouting, whether it's a fighter looking party and have a good time, or a pirate who wants the Paladin to succeed so he can make a killing by bootlegging. That's a problem with OoV, not the fact that he chose "alcohol" as his greater enemy. He saw his family destroyed by alcohol and countless brawls, spousal abuses, etc... It IS his sworn greater enemy. If it was a Lich who killed his family and caused mayhem to his childhood village and there was a dragon at his back, he would still chase down the Lich. Just because it doesn't make sense to YOU as a person doesn't mean jack to the character. That's the point of role playing. I think the most damning thing about OoVs being bad design in general for this situation is that they are called "loners" in their description. [/QUOTE]
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