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Oath of Vengeance Paladin?
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<blockquote data-quote="Ovinomancer" data-source="post: 6773137" data-attributes="member: 16814"><p>Either people are having fun, or they aren't. You can't have 'they're having fun, yes, but I think they'd have some other kind of fun if this character wasn't in the game.' At that exact point, you should know what you need to do: discuss the issue with the group and the player and see if a compromise, where the player tones down the zealotry, can be reached or tell him he has to play a different character, that one's not working with your game.</p><p></p><p></p><p></p><p></p><p>Hogwash. There's nothing in that class that requires you to embrace evil actions if you don't want to. You're allowing a player to justify being an evil jerk and then blaming it on his class. That's a serious case of blame-shifting. </p><p></p><p>Originally, I suggested dealing with the character by having his actions have consequences, but now you're rejecting that concept as just making the game more about him. It seems to me that the only way you have to make the game less about him, considering that you won't address the matter with him, think that it's his class and your hands are tied because of that, and you can't do more in-game stuff because that just reinforces the spotlight on his character, that you are not the least interested in a solution and just want to complain that the OoV sub-class is wrong. This thead is smelling more with every post.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6773137, member: 16814"] Either people are having fun, or they aren't. You can't have 'they're having fun, yes, but I think they'd have some other kind of fun if this character wasn't in the game.' At that exact point, you should know what you need to do: discuss the issue with the group and the player and see if a compromise, where the player tones down the zealotry, can be reached or tell him he has to play a different character, that one's not working with your game. Hogwash. There's nothing in that class that requires you to embrace evil actions if you don't want to. You're allowing a player to justify being an evil jerk and then blaming it on his class. That's a serious case of blame-shifting. Originally, I suggested dealing with the character by having his actions have consequences, but now you're rejecting that concept as just making the game more about him. It seems to me that the only way you have to make the game less about him, considering that you won't address the matter with him, think that it's his class and your hands are tied because of that, and you can't do more in-game stuff because that just reinforces the spotlight on his character, that you are not the least interested in a solution and just want to complain that the OoV sub-class is wrong. This thead is smelling more with every post. [/QUOTE]
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