Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Oath of Vengeance Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 6773147" data-attributes="member: 205"><p>The game isn't giving the player incentive for <strong>or</strong> against the undesired behavior. The game is giving guidelines, and the player is using those guidelines in a manner that is causing game friction.</p><p></p><p></p><p>Honestly, I'm starting to feel like this whole scenario is some comedy of manners. If you don't want the player to do X, then tell the player to not do X, because it's messing up the game. You seem to have this idea that because the player is roleplaying well, that suddenly means that any problems the group has is because of the game design, because gosh darn it, the player is really is in character! The game does not presume that roleplaying within a character class's general parameters suddenly means that the entire party will have no conflicts as to their goals and purposes. </p><p></p><p></p><p>Well, you've already ruled out house-ruling, and you don't want the character to stop playing his character that way because you've had a conversation that it's impacting the game. Are you looking for, what, narrative consequences? Those seem trivial to generate considering the amount of ill-will the PC must be generating in-game. Is he willing to face down entire villages in pursuit of his Spanish Prohibition? Or accept devils cozying up to him to offer him power to continue his crusade?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6773147, member: 205"] The game isn't giving the player incentive for [B]or[/B] against the undesired behavior. The game is giving guidelines, and the player is using those guidelines in a manner that is causing game friction. Honestly, I'm starting to feel like this whole scenario is some comedy of manners. If you don't want the player to do X, then tell the player to not do X, because it's messing up the game. You seem to have this idea that because the player is roleplaying well, that suddenly means that any problems the group has is because of the game design, because gosh darn it, the player is really is in character! The game does not presume that roleplaying within a character class's general parameters suddenly means that the entire party will have no conflicts as to their goals and purposes. Well, you've already ruled out house-ruling, and you don't want the character to stop playing his character that way because you've had a conversation that it's impacting the game. Are you looking for, what, narrative consequences? Those seem trivial to generate considering the amount of ill-will the PC must be generating in-game. Is he willing to face down entire villages in pursuit of his Spanish Prohibition? Or accept devils cozying up to him to offer him power to continue his crusade? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Oath of Vengeance Paladin?
Top