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Oath of Vengeance Paladin?
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<blockquote data-quote="IlluminatedSeraph" data-source="post: 6773329" data-attributes="member: 6803508"><p>I'm not sure this is actually a problem with the design, so much as it is a potential fault in group-character integration. But your remark about Batman here actually made me think back to the first page idea about sending other paladins to confront the character - if you read enough Batman comics (particularly the stuff by Frank Miller), you actually see that the other superheroes frequently have a problem with what they see as Batman's myopic obsession with crime and extreme methods. Some of those stories then take it into a place where there's direct conflict (see Dark Knight Returns, for instance) and in others there's a place for compromise - where Batman accepts that there are other important evils that are greater than crime that sometimes need to be put ahead of his sworn enemy.</p><p></p><p>So I think that is actually a really good set of examples to follow dramatically when you're trying to work forward from where you are in the game - a combination of his friends (the party) trying to talk to him about the bigger picture and the Justice League (the other paladins) trying to stop him from getting more "out of control" in his quest. And yeah, the Al Capone element is also good as a way to give him proper Batman stories to do when he isn't doing bigger-picture plots.</p></blockquote><p></p>
[QUOTE="IlluminatedSeraph, post: 6773329, member: 6803508"] I'm not sure this is actually a problem with the design, so much as it is a potential fault in group-character integration. But your remark about Batman here actually made me think back to the first page idea about sending other paladins to confront the character - if you read enough Batman comics (particularly the stuff by Frank Miller), you actually see that the other superheroes frequently have a problem with what they see as Batman's myopic obsession with crime and extreme methods. Some of those stories then take it into a place where there's direct conflict (see Dark Knight Returns, for instance) and in others there's a place for compromise - where Batman accepts that there are other important evils that are greater than crime that sometimes need to be put ahead of his sworn enemy. So I think that is actually a really good set of examples to follow dramatically when you're trying to work forward from where you are in the game - a combination of his friends (the party) trying to talk to him about the bigger picture and the Justice League (the other paladins) trying to stop him from getting more "out of control" in his quest. And yeah, the Al Capone element is also good as a way to give him proper Batman stories to do when he isn't doing bigger-picture plots. [/QUOTE]
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