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Oath of Vengeance Paladin?
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<blockquote data-quote="Merchant of Shadows" data-source="post: 6773431" data-attributes="member: 65644"><p>If you think that the player is doing things that are unsuitable for a paladin, then it only make sense that the other paladins in the setting do the same. This means that the alcohol in your setting is not evil (bad and evil are different things) similar to how undead for example are evil. The paladin in question cannot just decide that something (for example children) is the greater evil and start fighting it by any means neccessary. All he can do is to decide that he does not like said something and wants to fight it by any means neccessary. This breaks the Tenets of his oath and he becomes oathbreaker, hunter by other paladins and the law enforcing structures in your setting. It seems you don't like this resolutions so there is a good news for you. The oathbreaker is in the DMG and can be added to the game purely by DM decision, so you can just have your player loose his powers or just loose the additional powers his oath of vengeance is giving him. If you think this will make your player repent and start behaving more in line with the campaign expectation - go for it.</p></blockquote><p></p>
[QUOTE="Merchant of Shadows, post: 6773431, member: 65644"] If you think that the player is doing things that are unsuitable for a paladin, then it only make sense that the other paladins in the setting do the same. This means that the alcohol in your setting is not evil (bad and evil are different things) similar to how undead for example are evil. The paladin in question cannot just decide that something (for example children) is the greater evil and start fighting it by any means neccessary. All he can do is to decide that he does not like said something and wants to fight it by any means neccessary. This breaks the Tenets of his oath and he becomes oathbreaker, hunter by other paladins and the law enforcing structures in your setting. It seems you don't like this resolutions so there is a good news for you. The oathbreaker is in the DMG and can be added to the game purely by DM decision, so you can just have your player loose his powers or just loose the additional powers his oath of vengeance is giving him. If you think this will make your player repent and start behaving more in line with the campaign expectation - go for it. [/QUOTE]
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