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Oathbound - an overlooked setting?
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<blockquote data-quote="DMH" data-source="post: 2301482" data-attributes="member: 24945"><p>Thank you, I have never thought of the setting in this exact manner. It even gave me an idea for a very different OB campaign (where the gods get involved).</p><p></p><p></p><p></p><p>My guess is that they will not. It is sort of like the bloodlines in UA- where you have to give up a level (or 2 or 3) to gain all kinds of spiffy powers. I have no problems with the idea since Genjitsu's Shaping the Self did that with powerful racial levels (like giving duergar immunity to disease and additional spell like powers in place of BAB and saves increases). And Shaping the Self is my most favorite d20 supplement.</p><p></p><p></p><p></p><p>To give the home audience an idea of how large the city is- 40 million live in less than 5% of the available space. Enough to play a thousand campaigns with all new areas.</p><p></p><p></p><p></p><p>There is a chart in the book that gives which feats are optional and it makes sense that all the feats except Create Alchana, Perfect Materials, Create Greater Alchana and Create Erlchana are optional as those require knowledge of magic. It annoys me the 3.5 made spellcasting a requirement for alchemy, but I can simply ignore that anyways and use the optional feats as skill focus for a particular subgroup of alchemy (just like how chemistry has many disiplines).</p></blockquote><p></p>
[QUOTE="DMH, post: 2301482, member: 24945"] Thank you, I have never thought of the setting in this exact manner. It even gave me an idea for a very different OB campaign (where the gods get involved). My guess is that they will not. It is sort of like the bloodlines in UA- where you have to give up a level (or 2 or 3) to gain all kinds of spiffy powers. I have no problems with the idea since Genjitsu's Shaping the Self did that with powerful racial levels (like giving duergar immunity to disease and additional spell like powers in place of BAB and saves increases). And Shaping the Self is my most favorite d20 supplement. To give the home audience an idea of how large the city is- 40 million live in less than 5% of the available space. Enough to play a thousand campaigns with all new areas. There is a chart in the book that gives which feats are optional and it makes sense that all the feats except Create Alchana, Perfect Materials, Create Greater Alchana and Create Erlchana are optional as those require knowledge of magic. It annoys me the 3.5 made spellcasting a requirement for alchemy, but I can simply ignore that anyways and use the optional feats as skill focus for a particular subgroup of alchemy (just like how chemistry has many disiplines). [/QUOTE]
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