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Oathbound - an overlooked setting?
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<blockquote data-quote="tf360" data-source="post: 2376122" data-attributes="member: 2105"><p>Wow, that's a lot to reply to, but I'll give it a shot. Domains of the Forge was released in 2002, so yes, it is still 3.0. The Oathbound Player's Guide will update the mechanical aspects of Domains of the Forge, i.e. races, prestige classes, prestige races, etc. to 3.5 and correct some of the things that you pointed out. I'll try to address each in turn.</p><p></p><p>I agree with you on the two suns and determining direction situation, so that's not even mentioned in the Player's Guide. Take that as you being correct.</p><p></p><p>I ditched Knowledge (astronomy) and City Lore in the Player's Guide. I felt the same way, the Knowledge (local) and Survival covered any gaps in City Lore. Knowledge (astronomy) I just felt was too narrow a niche to warrant its own Knowledge category. The only two Knowledge categories that I did add were Knowledge (earth)-which covered geology, mining (important aspects that appear in Arena) and Knowledge (water) covering aspects of all bodies of water as well as aquatic monsters. </p><p></p><p>As far as urban tracking goes, it's pretty difficult but not impossible to track someone through a city. Although the excerpt that you posted is based on a real account, tracking someone through a city, (I know, I've done it for my "real" job), depends a lot more on keeping them in your sight than following actual footprints, which is impossible on sidewalks and asphalt. I do have first hand knowledge of a would-be thief that broke into a gas station safe, stole the money and walked home without realizing that the floor had just been painted. The thief lived in the adjoining apartment so the police just followed her footsteps back to her front door.</p><p></p><p>I also toned down the gifts to make them comply with 3.5 rules and provide more balance. There are no +6 competence bonuses anymore.</p></blockquote><p></p>
[QUOTE="tf360, post: 2376122, member: 2105"] Wow, that's a lot to reply to, but I'll give it a shot. Domains of the Forge was released in 2002, so yes, it is still 3.0. The Oathbound Player's Guide will update the mechanical aspects of Domains of the Forge, i.e. races, prestige classes, prestige races, etc. to 3.5 and correct some of the things that you pointed out. I'll try to address each in turn. I agree with you on the two suns and determining direction situation, so that's not even mentioned in the Player's Guide. Take that as you being correct. I ditched Knowledge (astronomy) and City Lore in the Player's Guide. I felt the same way, the Knowledge (local) and Survival covered any gaps in City Lore. Knowledge (astronomy) I just felt was too narrow a niche to warrant its own Knowledge category. The only two Knowledge categories that I did add were Knowledge (earth)-which covered geology, mining (important aspects that appear in Arena) and Knowledge (water) covering aspects of all bodies of water as well as aquatic monsters. As far as urban tracking goes, it's pretty difficult but not impossible to track someone through a city. Although the excerpt that you posted is based on a real account, tracking someone through a city, (I know, I've done it for my "real" job), depends a lot more on keeping them in your sight than following actual footprints, which is impossible on sidewalks and asphalt. I do have first hand knowledge of a would-be thief that broke into a gas station safe, stole the money and walked home without realizing that the floor had just been painted. The thief lived in the adjoining apartment so the police just followed her footsteps back to her front door. I also toned down the gifts to make them comply with 3.5 rules and provide more balance. There are no +6 competence bonuses anymore. [/QUOTE]
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