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Oathbound - an overlooked setting?
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<blockquote data-quote="tf360" data-source="post: 2434980" data-attributes="member: 2105"><p>My bad, when I ported the new material from the Oathbound Player's Guide into Wildwood. Here's the focus. </p><p></p><p>Focus of the Mind</p><p>Proponents of this path believe that the powers of the body are exceeded by the will of the mind. Beings that focus on their intellect develop the ability to shield their thoughts from others, obtain rare bits of knowledge, move objects with their minds and resist the efforts of others to mentally control their actions. Spellcasting classes, especially wizards, are best-suited for this focus. </p><p>Focus Ability: Intelligence</p><p>Hit Die: d4</p><p>Focus Skills: The focus skills (and the key ability for each) are Concentration (Con), Craft (Int), Knowledge (any)(Int), Profession (Wis) and Spellcraft (Int).</p><p>Skill Points at Each Level: 2 + Int modifier</p><p>Domain(s): Kiln, Penance, Vault, Anvil, Eclipse, Wildwood</p><p>Table 4-28: Focus of the Mind</p><p></p><p></p><p>Level </p><p></p><p>BAB </p><p>Fort Save </p><p>Ref Save </p><p>Will Save </p><p>Prestige racial level</p><p>1st +0 +0 +0 +2 Shielded </p><p>2nd +1 +0 +0 +3 Knowledgeable </p><p>3rd +1 +1 +1 +3 Telekinetic </p><p>4th +2 +1 +1 +4 Willed </p><p></p><p>Shielded Creature</p><p>Summary: Other creatures cannot probe the shielded creature’s thoughts.</p><p>Benefits: He is immune to the effects of the spells detect thoughts and discern lies. Any attempts to ascertain the shielded creature’s alignment automatically fail.</p><p></p><p>Knowledgeable Creature</p><p>Summary: He can quickly recall obscure information.</p><p>Benefits: Up to four times per day, the knowledgeable creature can take 20 on any trained Knowledge skill check as a full round action.</p><p></p><p>Telekinetic Creature</p><p>Summary: He can move objects with his mind.</p><p>Benefits: Up to twice per day, the telekinetic creature can duplicate the effects of a telekinesis spell using his Hit Dice as the caster level. The Will save DC against this ability is 10 + ½ the telekinetic creature’s HD + his Int modifier. This is a spell-like ability.</p><p></p><p>Willed Creature</p><p>Summary: He can resist the influence of mind-affecting attacks.</p><p>Benefits: He gains SR 7 + his HD against all mind-affecting spells and spell-like effects.</p></blockquote><p></p>
[QUOTE="tf360, post: 2434980, member: 2105"] My bad, when I ported the new material from the Oathbound Player's Guide into Wildwood. Here's the focus. Focus of the Mind Proponents of this path believe that the powers of the body are exceeded by the will of the mind. Beings that focus on their intellect develop the ability to shield their thoughts from others, obtain rare bits of knowledge, move objects with their minds and resist the efforts of others to mentally control their actions. Spellcasting classes, especially wizards, are best-suited for this focus. Focus Ability: Intelligence Hit Die: d4 Focus Skills: The focus skills (and the key ability for each) are Concentration (Con), Craft (Int), Knowledge (any)(Int), Profession (Wis) and Spellcraft (Int). Skill Points at Each Level: 2 + Int modifier Domain(s): Kiln, Penance, Vault, Anvil, Eclipse, Wildwood Table 4-28: Focus of the Mind Level BAB Fort Save Ref Save Will Save Prestige racial level 1st +0 +0 +0 +2 Shielded 2nd +1 +0 +0 +3 Knowledgeable 3rd +1 +1 +1 +3 Telekinetic 4th +2 +1 +1 +4 Willed Shielded Creature Summary: Other creatures cannot probe the shielded creature’s thoughts. Benefits: He is immune to the effects of the spells detect thoughts and discern lies. Any attempts to ascertain the shielded creature’s alignment automatically fail. Knowledgeable Creature Summary: He can quickly recall obscure information. Benefits: Up to four times per day, the knowledgeable creature can take 20 on any trained Knowledge skill check as a full round action. Telekinetic Creature Summary: He can move objects with his mind. Benefits: Up to twice per day, the telekinetic creature can duplicate the effects of a telekinesis spell using his Hit Dice as the caster level. The Will save DC against this ability is 10 + ½ the telekinetic creature’s HD + his Int modifier. This is a spell-like ability. Willed Creature Summary: He can resist the influence of mind-affecting attacks. Benefits: He gains SR 7 + his HD against all mind-affecting spells and spell-like effects. [/QUOTE]
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