Voadam
Legend
So in looking over stuff under the New Year/New Game sale I saw Oathbound Complete d20 and Oathbound Complete Pathfinder which are $10 bundles that both came out in November 2020.
Oathbound was a 3.0 campaign setting that soon went 3.5 and eventually Pathfinder 1e with a number of supplements. I was a big fan and ran an online game here using the 3.5 Oathbound Wildwood setting book that I really enjoyed.
For those not familiar with it, the setup is a high powered D&D world where seven angel/demigod powers rule their own themed areas and draw in individuals, groups, and sometimes whole cities or civilizations into their realms. The secret backstory is
The theme areas/continents include a jungle forest themed mostly wilderness one ruled by the druid/ranger angel, a mostly desert one fought over by various warlords for control of super valuable mining resources and ruled by the fighter/barbarian angel and others.
This is a great background for having the normal multitude of D&D PH and MM races together. It also allows concepts from different settings to be in the same party whether from official D&D worlds or even different genres like sci-fi or post apocalyptic and even different mechanical power subsystems to mix and match. A lot like Ravenloft, but on a bigger scale and with a different theme than Gothic Horror. This big scale allows tailoring to do nonstandard but themed stuff. My online game in the wilderness realm for instance had three territories filled with dog men, elves, and goblins, with the only humans and other standard PC races for the whole campaign being individual PCs.
The high powered nature of the world fit well with D&D's general high magic fantasy default throughout the editions.
The world also had some stuff specific to itself, similar to Ravenloft it was generally a planar trap you had to work really hard to escape. It had lots of unique weird races like a floating jellyfish one, a lot of stuff from Bastion Press's monster books or developed for the setting. It had two suns and quick seasons with a lot of quick grow adapted animals and plants so it supported large populations and high death rates.
I could have taken or left the double suns and quick seasons and I had little interest in some of the new subsystems like the army rules in the Arena desert war realm book, but there was a lot I really liked. Particularly a lot of the area themes and the angels' individual thematics and the hooks to include a lot of diverse neat material.
What were your experiences with it? What did you like or dislike?
Oathbound was a 3.0 campaign setting that soon went 3.5 and eventually Pathfinder 1e with a number of supplements. I was a big fan and ran an online game here using the 3.5 Oathbound Wildwood setting book that I really enjoyed.
For those not familiar with it, the setup is a high powered D&D world where seven angel/demigod powers rule their own themed areas and draw in individuals, groups, and sometimes whole cities or civilizations into their realms. The secret backstory is
The Seven were cursed by gods as jailers of a major imprisoned god at the heart of the world. They can only escape their situation if someone is powerful enough to defeat them and take their power and place as cursed jailors. So they each work to set up situations of conflict to drive a survival of the fittest champion environment.
The theme areas/continents include a jungle forest themed mostly wilderness one ruled by the druid/ranger angel, a mostly desert one fought over by various warlords for control of super valuable mining resources and ruled by the fighter/barbarian angel and others.
This is a great background for having the normal multitude of D&D PH and MM races together. It also allows concepts from different settings to be in the same party whether from official D&D worlds or even different genres like sci-fi or post apocalyptic and even different mechanical power subsystems to mix and match. A lot like Ravenloft, but on a bigger scale and with a different theme than Gothic Horror. This big scale allows tailoring to do nonstandard but themed stuff. My online game in the wilderness realm for instance had three territories filled with dog men, elves, and goblins, with the only humans and other standard PC races for the whole campaign being individual PCs.
The high powered nature of the world fit well with D&D's general high magic fantasy default throughout the editions.
The world also had some stuff specific to itself, similar to Ravenloft it was generally a planar trap you had to work really hard to escape. It had lots of unique weird races like a floating jellyfish one, a lot of stuff from Bastion Press's monster books or developed for the setting. It had two suns and quick seasons with a lot of quick grow adapted animals and plants so it supported large populations and high death rates.
I could have taken or left the double suns and quick seasons and I had little interest in some of the new subsystems like the army rules in the Arena desert war realm book, but there was a lot I really liked. Particularly a lot of the area themes and the angels' individual thematics and the hooks to include a lot of diverse neat material.
What were your experiences with it? What did you like or dislike?