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Oathbound: Domains of the Forge (PDF)
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<blockquote data-quote="Messageboard Golem" data-source="post: 2007569" data-attributes="member: 18387"><p>Of the Seven Feathered Fowl that rule the Forge, none are as respected as Israfel the Queen. Her seat of power is the City of Penance, a sprawling metropolis that has existed for countless eons. Bloodlords vie for control of the city, each scheming against other rulers and enlisting the aid of new heroes to the realm in their quest for power. And as long as they follow the Queen's Laws, Israfel watches their actions with apparent disinterest. </p><p></p><p>Danger and adventure can arrive unheralded from a variety of sources, though. In addition to the complex political machinations in which heroes can find themselves entangled, the city is built upon the ruins of itself. This has created dungeon environments beneath the city streets--and these dungeons hold secrets and artifacts highly sought after by the Bloodlords of Penance. </p><p></p><p>With residents pulled from worlds across the cosmos, the Domains of the Forge serve as a strange mixing grounds of cultures, races, and ideologies. Those who visit the world come away forever changed, their hearts, souls, and bodies marked by their experiences while within the world this realm. </p><p></p><p>These lands are a bizarre and godless orphan world in which only the greatest can hope to survive. Seven mysterious figures watch over the Forge and populate it with ambitious souls from thousand of different worlds and planes, pitting them all against each other in an eternal battle for ultimate power. For eons upon eons, mortals have battled on the face of the Forge, gradually building a rich world of powerful magics, massive ruins, forgotten secrets, and complex politics. Now it is your turn... </p><p></p><p></p><p>Seven Bound... </p><p>They are the four-horned Feathered Fowl, once great champions of a god lost to memory. Now, they have been turned against him and bound to serve as jailors of a divine prison. Straining against the confines of their Oaths, they scour the multiverse seeking the ‘greatest of the grand,’ ripping them from their homes and bringing them to the Forge. </p><p></p><p>The divine power of the trapped god seeps into the land and its heroes, imbuing them with great powers and abilities. Unique prestige classes give insight into the world’s mysteries and allow heroes to thrive within its borders, leaving them forever changed. </p><p></p><p>A countless wealth of races, cultures, magic, and knowledge has been pulled to the land from millions of other worlds, woven into a unique tapestry that is the Forge. You will be forever altered. </p><p></p><p>Penance is the first of the domains of the world known as the Forge. Twelve new player-character races, six new prestige classes, 13 different enchantments of the flesh, 12 new monsters, wondrous new spells and magic items, and a fully detailed realm await you within these pages. </p><p></p><p>Oathbound: Domains of the Forge is a capstone setting designed for use with any d20 fantasy campaign world (or even as a world unto itself). Heroes are pulled into the world from their homelands for either a brief stay, extended visit, or a lifetime of opportunity. The choice is yours.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007569, member: 18387"] Of the Seven Feathered Fowl that rule the Forge, none are as respected as Israfel the Queen. Her seat of power is the City of Penance, a sprawling metropolis that has existed for countless eons. Bloodlords vie for control of the city, each scheming against other rulers and enlisting the aid of new heroes to the realm in their quest for power. And as long as they follow the Queen's Laws, Israfel watches their actions with apparent disinterest. Danger and adventure can arrive unheralded from a variety of sources, though. In addition to the complex political machinations in which heroes can find themselves entangled, the city is built upon the ruins of itself. This has created dungeon environments beneath the city streets--and these dungeons hold secrets and artifacts highly sought after by the Bloodlords of Penance. With residents pulled from worlds across the cosmos, the Domains of the Forge serve as a strange mixing grounds of cultures, races, and ideologies. Those who visit the world come away forever changed, their hearts, souls, and bodies marked by their experiences while within the world this realm. These lands are a bizarre and godless orphan world in which only the greatest can hope to survive. Seven mysterious figures watch over the Forge and populate it with ambitious souls from thousand of different worlds and planes, pitting them all against each other in an eternal battle for ultimate power. For eons upon eons, mortals have battled on the face of the Forge, gradually building a rich world of powerful magics, massive ruins, forgotten secrets, and complex politics. Now it is your turn... Seven Bound... They are the four-horned Feathered Fowl, once great champions of a god lost to memory. Now, they have been turned against him and bound to serve as jailors of a divine prison. Straining against the confines of their Oaths, they scour the multiverse seeking the ‘greatest of the grand,’ ripping them from their homes and bringing them to the Forge. The divine power of the trapped god seeps into the land and its heroes, imbuing them with great powers and abilities. Unique prestige classes give insight into the world’s mysteries and allow heroes to thrive within its borders, leaving them forever changed. A countless wealth of races, cultures, magic, and knowledge has been pulled to the land from millions of other worlds, woven into a unique tapestry that is the Forge. You will be forever altered. Penance is the first of the domains of the world known as the Forge. Twelve new player-character races, six new prestige classes, 13 different enchantments of the flesh, 12 new monsters, wondrous new spells and magic items, and a fully detailed realm await you within these pages. Oathbound: Domains of the Forge is a capstone setting designed for use with any d20 fantasy campaign world (or even as a world unto itself). Heroes are pulled into the world from their homelands for either a brief stay, extended visit, or a lifetime of opportunity. The choice is yours. [/QUOTE]
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