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Oathbound : Homecoming (full up)
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<blockquote data-quote="Voadam" data-source="post: 1461559" data-attributes="member: 2209"><p><strong>3rd party race</strong></p><p></p><p>Since you suggested the option of third party races and classes I pulled out Mythic Races and I'm considering a Luminous. If you don't have the book here are the basics, a race that devoted themselves to good, fought a great evil and were decimated but the survivors were rewarded by being infused with positive energy to replace their physical bodies. They have translucent skin but still have hair and fingernails but mostly glow with energy. They are 0 LA, have poison immunity, do not eat or drink, +2 Wis, -2 Cha, +4 on saves vs. Necromancy, increase their glow to torchlight levels, dim themselves with a fort 15 save for con rounds, get +2 on effective turning levels, speak their own language, have two racial feats that can be acquired, and a racial prestige class.</p><p></p><p>One of the feats allows the luminous to give a second save to another to purge out a poison with a +2 sacred bonus on the save once per Wis Bonus per day.</p><p></p><p>The other (unyielding aura) allows once per day the generation of a 20 ft r aura that gives a +1 morale bonus to allies attacks, damages, and saves but costs the luminous one hit point per round.</p><p></p><p>The 5-level lightbringer class requires: luminous, LG, BAB+7, 6 concentration, 6 religion, turning, extra turning, weapon focus, and unyielding aura. It gives d10 HD, 2 skill points, 1/1 spell casting and BAB, Strong Fort and Ref, and four powers at levels 1,2,3,5. 1=remove fear wis times day.2=greater magic weapon 1/day, 3=+1 sacred bonus on attacks, damage, and saves against evil opponents, 5= becomes outsider and gains celestial template.</p><p></p><p>If these are OK let me know and I'll create a straight spontaneous cleric luminous heading to lightbringer, otherwise I'll write up the character as a human one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1461559, member: 2209"] [b]3rd party race[/b] Since you suggested the option of third party races and classes I pulled out Mythic Races and I'm considering a Luminous. If you don't have the book here are the basics, a race that devoted themselves to good, fought a great evil and were decimated but the survivors were rewarded by being infused with positive energy to replace their physical bodies. They have translucent skin but still have hair and fingernails but mostly glow with energy. They are 0 LA, have poison immunity, do not eat or drink, +2 Wis, -2 Cha, +4 on saves vs. Necromancy, increase their glow to torchlight levels, dim themselves with a fort 15 save for con rounds, get +2 on effective turning levels, speak their own language, have two racial feats that can be acquired, and a racial prestige class. One of the feats allows the luminous to give a second save to another to purge out a poison with a +2 sacred bonus on the save once per Wis Bonus per day. The other (unyielding aura) allows once per day the generation of a 20 ft r aura that gives a +1 morale bonus to allies attacks, damages, and saves but costs the luminous one hit point per round. The 5-level lightbringer class requires: luminous, LG, BAB+7, 6 concentration, 6 religion, turning, extra turning, weapon focus, and unyielding aura. It gives d10 HD, 2 skill points, 1/1 spell casting and BAB, Strong Fort and Ref, and four powers at levels 1,2,3,5. 1=remove fear wis times day.2=greater magic weapon 1/day, 3=+1 sacred bonus on attacks, damage, and saves against evil opponents, 5= becomes outsider and gains celestial template. If these are OK let me know and I'll create a straight spontaneous cleric luminous heading to lightbringer, otherwise I'll write up the character as a human one. [/QUOTE]
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