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<blockquote data-quote="Ferrix" data-source="post: 1477719" data-attributes="member: 6115"><p>*nods* i'll try to think something up for a character then... i personally despise multiclassing to make a character concept work imperfectly... oh well... time for a different idea</p><p></p><p>the class actually has been playtested a bit and it doesn't turn out too powerful in a standard party. they're more combat oriented than a monk so they got the fighter BAB but they're still limited to using natural weapons for basically any of their abilities. and pounce although might be nice, is only available during a charge which means a penalty to ac and only with natural weapons. The class turned out to be able to hit hard in the first round if they got the jump on something, but otherwise had a hard time doing a stand-up fight since their HD is lower, their natural weapons at the start are only a d6, and a lot of their benefits are quite dissimilar to a monks. there is no potential instant-death attack, no stunning fist stuff, most of what is similar is basically because otherwise they'd be handicapped (damage reduction penetration stuff). nevermind too much chatter...</p><p></p><p>i'll see if i can figure something else out</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1477719, member: 6115"] *nods* i'll try to think something up for a character then... i personally despise multiclassing to make a character concept work imperfectly... oh well... time for a different idea the class actually has been playtested a bit and it doesn't turn out too powerful in a standard party. they're more combat oriented than a monk so they got the fighter BAB but they're still limited to using natural weapons for basically any of their abilities. and pounce although might be nice, is only available during a charge which means a penalty to ac and only with natural weapons. The class turned out to be able to hit hard in the first round if they got the jump on something, but otherwise had a hard time doing a stand-up fight since their HD is lower, their natural weapons at the start are only a d6, and a lot of their benefits are quite dissimilar to a monks. there is no potential instant-death attack, no stunning fist stuff, most of what is similar is basically because otherwise they'd be handicapped (damage reduction penetration stuff). nevermind too much chatter... i'll see if i can figure something else out [/QUOTE]
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