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Oathbound : Homecoming (full up)
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<blockquote data-quote="Kahuna Burger" data-source="post: 1479453" data-attributes="member: 8439"><p>As mentioned, there is an , ehem, balancing mechanism which will come into play (evil grin). But for fairness sake, please make the adjustments before entering play (which should be today, I have time to make some long posts...)</p><p></p><p><span style="color: Green"><span style="font-size: 12px">FERRIX</span>: </span> I'll try to get a quick vote from the other players, and we can give your class a go, because like I said I like the concept, but I'd have to reserve the right to tone down the progression of some of the abilities if it became overwhelming in actual play. Its just a matter of fairness to the other players. I don't know if you'd want to start play with that hanging over your head, but I couldn't throw it at you in mid play. </p><p></p><p>On the subject of the alternate druid, I understand your feelings on multiclassing to achieve a character concept, I'm not into it myself (though I like it better when the character starts out well leveled) but those druid varients really are just multiclassing, but without giving up the spellcasting progression. The abilities thay get are mixed and matched from other classes, but you get them and the druid abilities you want to keep at full advancement rather than half. I could allow it for one varient, but really both at once is too much for me, and I'm a very giving DM.</p><p></p><p>I like the concepts you come up with, and I hope we can find a way to implement one in the game.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1479453, member: 8439"] As mentioned, there is an , ehem, balancing mechanism which will come into play (evil grin). But for fairness sake, please make the adjustments before entering play (which should be today, I have time to make some long posts...) [COLOR=Green][SIZE=3]FERRIX[/SIZE]: [/COLOR] I'll try to get a quick vote from the other players, and we can give your class a go, because like I said I like the concept, but I'd have to reserve the right to tone down the progression of some of the abilities if it became overwhelming in actual play. Its just a matter of fairness to the other players. I don't know if you'd want to start play with that hanging over your head, but I couldn't throw it at you in mid play. On the subject of the alternate druid, I understand your feelings on multiclassing to achieve a character concept, I'm not into it myself (though I like it better when the character starts out well leveled) but those druid varients really are just multiclassing, but without giving up the spellcasting progression. The abilities thay get are mixed and matched from other classes, but you get them and the druid abilities you want to keep at full advancement rather than half. I could allow it for one varient, but really both at once is too much for me, and I'm a very giving DM. I like the concepts you come up with, and I hope we can find a way to implement one in the game. Kahuna Burger [/QUOTE]
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