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Obelisk and Elements of Magic for 4e
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<blockquote data-quote="malcolm_n" data-source="post: 5540714" data-attributes="member: 63154"><p>While I would personally feel like it's too much book keeping for something they're going to destroy in the end anyway, if it works fine for your game, enjoy. Some of the things you give it I could see as falling into the same realm as the provided minor action options. Others look like they may be something you'd have to (as dm) rule on the effect. Specifically, what would it mean for the heroes to increase the effect of their spell to 1 mile or more? Are they really protecting/saving the day by using the Obelisk in this way, and does it make them just as bad as Kreven to do so?</p><p></p><p>On Kreven's end, he's not so tough on his own, but the obelisk gives him versatility that makes the fight that much harder. Anything strong enough to keep the fight interesting for your players without taking their fun away would be just fine, imho.</p><p></p><p>As a note, the signature spell thing was just that she's known for using that particular power frequently, much in the same way the Claws of Leska are known for being able to turn the attack.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5540714, member: 63154"] While I would personally feel like it's too much book keeping for something they're going to destroy in the end anyway, if it works fine for your game, enjoy. Some of the things you give it I could see as falling into the same realm as the provided minor action options. Others look like they may be something you'd have to (as dm) rule on the effect. Specifically, what would it mean for the heroes to increase the effect of their spell to 1 mile or more? Are they really protecting/saving the day by using the Obelisk in this way, and does it make them just as bad as Kreven to do so? On Kreven's end, he's not so tough on his own, but the obelisk gives him versatility that makes the fight that much harder. Anything strong enough to keep the fight interesting for your players without taking their fun away would be just fine, imho. As a note, the signature spell thing was just that she's known for using that particular power frequently, much in the same way the Claws of Leska are known for being able to turn the attack. [/QUOTE]
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