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General Tabletop Discussion
*TTRPGs General
Obligation and Duty and Morality (Oh My)
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<blockquote data-quote="Quickleaf" data-source="post: 7047559" data-attributes="member: 20323"><p>I'm just starting to run a game which [MENTION=6801311]KahlessNestor[/MENTION] is in, and here's the approach I've taken.</p><p></p><p>Since I (and others) are just learning the system, I've requested that we start with just one of Obligation, Duty, or Morality for each character. Very open to incorporating more down the line, just keeping it simple to start.</p><p></p><p>I've completely cut out the wound threshold references in Obligation and Duty - just seems unnecessarily fiddly. </p><p></p><p>Then on the GM side of the screen, I created this little %d100 chart that merges all the characters choices. I interpolated the Jedi PC's "Morality" (which usually has an entirely different rolling system than Obligation & Duty) so it fit into the chart.</p><p></p><p><img src="http://i.imgur.com/0MmtXmW.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>EDIT: and I made a boo-boo, the parentheses next to Morality should be (15).</p><p></p><p>Later on, assuming the game holds together, if we decide to include multiple options for each PC I found a GoogleSpreadsheet which I copied and plan to use down the line: <a href="https://docs.google.com/spreadsheets/d/1TBWN-A1qt4w5J9u3CvVEQ774w8zBj5aG4YYc8UjxkxY/edit#gid=1429760446" target="_blank">https://docs.google.com/spreadsheets/d/1TBWN-A1qt4w5J9u3CvVEQ774w8zBj5aG4YYc8UjxkxY/edit#gid=1429760446</a></p><p></p><p>EDIT: If I had a Force-user not select Morality, or a non-Force-user select Morality, then I'd need to think some more about how to handle that. My gut instinct was...</p><p></p><p>If you're a Force-user who doesn't take Morality, then you are operating in the "grey Jedi" zone... there may be rules implications for this that we'll need to figure out... I haven't gotten there yet.</p><p></p><p>If you're a non-Force-user who takes Morality, we may want to devise a way to generate Conflict through heroic actions (or anti-heroic actions) instead of through Force powers for your character...I haven't gotten there yet.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7047559, member: 20323"] I'm just starting to run a game which [MENTION=6801311]KahlessNestor[/MENTION] is in, and here's the approach I've taken. Since I (and others) are just learning the system, I've requested that we start with just one of Obligation, Duty, or Morality for each character. Very open to incorporating more down the line, just keeping it simple to start. I've completely cut out the wound threshold references in Obligation and Duty - just seems unnecessarily fiddly. Then on the GM side of the screen, I created this little %d100 chart that merges all the characters choices. I interpolated the Jedi PC's "Morality" (which usually has an entirely different rolling system than Obligation & Duty) so it fit into the chart. [IMG]http://i.imgur.com/0MmtXmW.png[/IMG] EDIT: and I made a boo-boo, the parentheses next to Morality should be (15). Later on, assuming the game holds together, if we decide to include multiple options for each PC I found a GoogleSpreadsheet which I copied and plan to use down the line: [url]https://docs.google.com/spreadsheets/d/1TBWN-A1qt4w5J9u3CvVEQ774w8zBj5aG4YYc8UjxkxY/edit#gid=1429760446[/url] EDIT: If I had a Force-user not select Morality, or a non-Force-user select Morality, then I'd need to think some more about how to handle that. My gut instinct was... If you're a Force-user who doesn't take Morality, then you are operating in the "grey Jedi" zone... there may be rules implications for this that we'll need to figure out... I haven't gotten there yet. If you're a non-Force-user who takes Morality, we may want to devise a way to generate Conflict through heroic actions (or anti-heroic actions) instead of through Force powers for your character...I haven't gotten there yet. [/QUOTE]
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