Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Obligation to give new players a "Core" game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6687384" data-attributes="member: 40177"><p>Whoa! Lots of feedback, and it seems everyone is on board for the "Caliphate" setting! So it shall be! </p><p></p><p>I'm not going to go through and reply to all the questions - it's a lot of work, and I'm inherently lazy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But I will provide a few general answers and responses to running themes:</p><p></p><p>* When I say I've got 20 players lined up, that means around 20 people in this town who know I play D&D, and have expressed playing the game "at some point". My GF and I have put together a list, and we'll ask these people if they're interested. This list will be pared down until we have a group that's relatively stable. My general idea here is to run a game without a stable roster, with a rotating player base, until things slowly become more and more stable and the most interested people remain. I won't play with a table of more than seven players, however (my monday night games are at six players at the moment). </p><p></p><p>* The setting at this point is sort of a cross between a real world medieval arab setting, crossed with Ancient Persia (a series of Satraps!) and Senate-Era Carthage. I've been on a huge carthage kick lately. Because it's south of my current setting (based on the Pacific Northwest), this game will have a climate similar to, say, southern California and the dryer parts of Mexico and Arizona. </p><p></p><p>It'll be a "soft arabic", and by that I mean a lot of the old tropes from normal RPGs will be there. The only real deviation from the PHB I'm thinking at the moment is that slavery might be legalized. Not sure if that's a good idea, and I'm still mulling it over.</p><p></p><p>* All core D&D races will be allowed, as well as a few other ones (Genasi and Goliaths). Because a lot of races are tied to events in the "main" campaign (elves, drow, and tieflings especially), those races will be from that region, and not common in the south. Common races at the moment are dragonborn, genasi, goliaths, and halflings. But I won't stop anything from being in play in the core rulebooks.</p><p></p><p>* I'm going with "keep it simple, stupid". So, no multi-classing or feats. And I might see if there are other rules I can excise, at least at the beginning.</p><p></p><p>* It will NOT be an open Sandbox, [MENTION=29398]Lanefan[/MENTION]. Normally, I'm all for this type of play, but because this campaign will be secondary to my main campaign, which is already a lot of work, I'm just gonna kind of railroad this one. It's new players and a rotating player base at that - they don't really need the sandbox. But I know what's out there if they go off the tracks. (and any module I pick to throw at them will be approachable from multiple angles. It's a requirement for any adventure I run these days).</p><p></p><p>* I already have a few adventures picked out. I WON'T be using "The Lost City", but I was thinking of using "Marauders of the Dune Sea" and "The Bullywug Gambit" both because I've played in them before, and would like to convert them to a new setting. I might start the game with "keep on the borderlands", or a smaller Dungeon module. </p><p></p><p>* There is TOTALLY a place for barbarians. Hasn't anyone here read Conan? Am I the only person who hears "Desert" and instantly thinks of the old sword and sandal classics? </p><p></p><p></p><p><strong>Anyways, thanks for all the feedback. I'll keep up a few updates as we go, and see what happens. I'll be doing up the player's guide this week. I'm thinking I'll make it shorter than the ones I usually do (which can be around 20 pages), and go with 2 pages, 3 tops. What are the best ideas to include? Table Rules? Core idea of the game? Very rough setting details? a map? </strong></p></blockquote><p></p>
[QUOTE="Wik, post: 6687384, member: 40177"] Whoa! Lots of feedback, and it seems everyone is on board for the "Caliphate" setting! So it shall be! I'm not going to go through and reply to all the questions - it's a lot of work, and I'm inherently lazy. ;) But I will provide a few general answers and responses to running themes: * When I say I've got 20 players lined up, that means around 20 people in this town who know I play D&D, and have expressed playing the game "at some point". My GF and I have put together a list, and we'll ask these people if they're interested. This list will be pared down until we have a group that's relatively stable. My general idea here is to run a game without a stable roster, with a rotating player base, until things slowly become more and more stable and the most interested people remain. I won't play with a table of more than seven players, however (my monday night games are at six players at the moment). * The setting at this point is sort of a cross between a real world medieval arab setting, crossed with Ancient Persia (a series of Satraps!) and Senate-Era Carthage. I've been on a huge carthage kick lately. Because it's south of my current setting (based on the Pacific Northwest), this game will have a climate similar to, say, southern California and the dryer parts of Mexico and Arizona. It'll be a "soft arabic", and by that I mean a lot of the old tropes from normal RPGs will be there. The only real deviation from the PHB I'm thinking at the moment is that slavery might be legalized. Not sure if that's a good idea, and I'm still mulling it over. * All core D&D races will be allowed, as well as a few other ones (Genasi and Goliaths). Because a lot of races are tied to events in the "main" campaign (elves, drow, and tieflings especially), those races will be from that region, and not common in the south. Common races at the moment are dragonborn, genasi, goliaths, and halflings. But I won't stop anything from being in play in the core rulebooks. * I'm going with "keep it simple, stupid". So, no multi-classing or feats. And I might see if there are other rules I can excise, at least at the beginning. * It will NOT be an open Sandbox, [MENTION=29398]Lanefan[/MENTION]. Normally, I'm all for this type of play, but because this campaign will be secondary to my main campaign, which is already a lot of work, I'm just gonna kind of railroad this one. It's new players and a rotating player base at that - they don't really need the sandbox. But I know what's out there if they go off the tracks. (and any module I pick to throw at them will be approachable from multiple angles. It's a requirement for any adventure I run these days). * I already have a few adventures picked out. I WON'T be using "The Lost City", but I was thinking of using "Marauders of the Dune Sea" and "The Bullywug Gambit" both because I've played in them before, and would like to convert them to a new setting. I might start the game with "keep on the borderlands", or a smaller Dungeon module. * There is TOTALLY a place for barbarians. Hasn't anyone here read Conan? Am I the only person who hears "Desert" and instantly thinks of the old sword and sandal classics? [b]Anyways, thanks for all the feedback. I'll keep up a few updates as we go, and see what happens. I'll be doing up the player's guide this week. I'm thinking I'll make it shorter than the ones I usually do (which can be around 20 pages), and go with 2 pages, 3 tops. What are the best ideas to include? Table Rules? Core idea of the game? Very rough setting details? a map? [/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Obligation to give new players a "Core" game?
Top