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Obligatory dump stats in 4e: the irrelevance of Intelligence
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<blockquote data-quote="Blackeagle" data-source="post: 4262618" data-attributes="member: 41120"><p>I think this depends not just on what sort of game you're playing and what your DM lets you do with knowledge. In the Ptolus campaign I'm in, almost every character has Knowledge (local). We get a lot of use out of it too, in a city campaign local knowledge and gather info are practically uber skills. Not too many of the other knowledge skills though (I think the wizard's got Arcana and the Druid's got Nature, but that's about it). That doesn't mean we don't use them, we just spend gold pieces hiring loremasters and librarians to use them for us.</p><p></p><p>From the description though, I think we tend to use them a little differently than you do. The only time we've ever used a knowledge skill to find an opponent's vulnerabilities was with the Will'O'Wisp. Instead they tend to get used a lot more for story purposes, giving the players the information to know what course of action they want to pursue next. For instance we recently hired a librarian to research an ancient warlord to help decide whether we could trust the undead abomination he became to keep his end of a bargain.</p><p></p><p>In any case, in 4e most of the knowledge skills seem to have been merged with other skills to produce skills that are useful for both knowing and doing stuff. Instead of Knowledge (nature) we've got Nature, instead of Knowledge (local) we've got streetwise, etc.</p></blockquote><p></p>
[QUOTE="Blackeagle, post: 4262618, member: 41120"] I think this depends not just on what sort of game you're playing and what your DM lets you do with knowledge. In the Ptolus campaign I'm in, almost every character has Knowledge (local). We get a lot of use out of it too, in a city campaign local knowledge and gather info are practically uber skills. Not too many of the other knowledge skills though (I think the wizard's got Arcana and the Druid's got Nature, but that's about it). That doesn't mean we don't use them, we just spend gold pieces hiring loremasters and librarians to use them for us. From the description though, I think we tend to use them a little differently than you do. The only time we've ever used a knowledge skill to find an opponent's vulnerabilities was with the Will'O'Wisp. Instead they tend to get used a lot more for story purposes, giving the players the information to know what course of action they want to pursue next. For instance we recently hired a librarian to research an ancient warlord to help decide whether we could trust the undead abomination he became to keep his end of a bargain. In any case, in 4e most of the knowledge skills seem to have been merged with other skills to produce skills that are useful for both knowing and doing stuff. Instead of Knowledge (nature) we've got Nature, instead of Knowledge (local) we've got streetwise, etc. [/QUOTE]
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Obligatory dump stats in 4e: the irrelevance of Intelligence
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