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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Obligatory dump stats in 4e: the irrelevance of Intelligence
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<blockquote data-quote="DrSpunj" data-source="post: 4533583" data-attributes="member: 994"><p>I don't have FRPG but I'll try and flip through it in the store and look at this. Until then I'm assuming it just makes Intelligence your primary stat for attacks & damage?</p><p></p><p>I'm not introducing any House Rules for at least 6 months or so beyond starting stats (choose what you want from 3-18, total Mods must = +9, then apply racial mods; I think being able to start with a score below 8 is important for some players) & Stalker0's Obsidian system, and hopefully not any more even then, but I do think the non-physical stats don't hold their own against the physical ones, and that Intelligence is the worst of the three.</p><p></p><p>Making Intelligence or Dex apply to Initiative is an easy change, as is buffing # of Languages known with IntMod or minor skill synergy bonuses like 3e had. I also like someone's suggestion earlier in this thread, and building off that maybe Int of 8 equals only 1 language known (or illiteracy if you only know 1 language to begin with) and anything less would be illliteracy with your only language.</p><p></p><p>Much of my concern stems from the difficulty most everyone has trying to roleplay a low Int/Wis/Cha score when there aren't mechanical limitations built into the system. Deciding exactly what someone with a low Int but high Wis is capable of thinking/doing in or out of combat is not something I want to be troubled by around the game table, however that shouldn't be ignored either when someone gains a significant mechanical advantage in the form of better physical stats they enjoy every combat.</p><p></p><p>It's not an issue currently and I don't expect it to be with <strong>Nail</strong>'s PC, but I'm curious what others have done who share my concern. Thanks to <strong>FireLance</strong> for throwing up the Knacks system!</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4533583, member: 994"] I don't have FRPG but I'll try and flip through it in the store and look at this. Until then I'm assuming it just makes Intelligence your primary stat for attacks & damage? I'm not introducing any House Rules for at least 6 months or so beyond starting stats (choose what you want from 3-18, total Mods must = +9, then apply racial mods; I think being able to start with a score below 8 is important for some players) & Stalker0's Obsidian system, and hopefully not any more even then, but I do think the non-physical stats don't hold their own against the physical ones, and that Intelligence is the worst of the three. Making Intelligence or Dex apply to Initiative is an easy change, as is buffing # of Languages known with IntMod or minor skill synergy bonuses like 3e had. I also like someone's suggestion earlier in this thread, and building off that maybe Int of 8 equals only 1 language known (or illiteracy if you only know 1 language to begin with) and anything less would be illliteracy with your only language. Much of my concern stems from the difficulty most everyone has trying to roleplay a low Int/Wis/Cha score when there aren't mechanical limitations built into the system. Deciding exactly what someone with a low Int but high Wis is capable of thinking/doing in or out of combat is not something I want to be troubled by around the game table, however that shouldn't be ignored either when someone gains a significant mechanical advantage in the form of better physical stats they enjoy every combat. It's not an issue currently and I don't expect it to be with [b]Nail[/b]'s PC, but I'm curious what others have done who share my concern. Thanks to [b]FireLance[/b] for throwing up the Knacks system! [/QUOTE]
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Obligatory dump stats in 4e: the irrelevance of Intelligence
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