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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Obligatory dump stats in 4e: the irrelevance of Intelligence
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<blockquote data-quote="DrSpunj" data-source="post: 4534066" data-attributes="member: 994"><p><strong>DracoSuave</strong>, I agree with everything you posted. Well said.</p><p></p><p>OTOH, <strong>Nail</strong> has the right of it, mostly. As I said in post #223, because I have players who want to roleplay a PC with below 8 stats (in my last campaign a Con of 6 IIRC, in the current one <strong>Nail</strong>'s got a Human Fighter with an Int of 6 & a Cha of 7) and since I try not to limit my player's creativity when I can accommodate them, I allow ability scores of the full dice range: 3-18.</p><p></p><p>What I don't like is that with my "choose your scores but the Mods must total +9" method, or the PHB Point Buy method or some other version of Point Buy, dropping a score or two down that low allows a player to get higher scores elsewhere.</p><p></p><p>As it stands, using <strong>Nifft</strong>'s defined terms from post #175, Dexterity mirrors most everything Intelligence does, plus helps Initiative & ranged attacks along with a couple <em>Each Alone</em> & <em>Everyone</em> skills, while the few Knowledge skills Int has left are all <em>Someone</em> skills. Since every party is supposed to have a Controller and that currently means a Wizard, he's the only one likely to take those skills which leaves the rest of the party free to totally ignore Int if they want to.</p><p></p><p>Ignoring both Wis & Cha leaves one with a relatively weak Will save but all 8 PHB classes list one or both as Primary or Secondary abilities and they both have skills that regularly see more use at my table; specifically Perception & Insight for Wis, and all the social stuff for Cha.</p><p></p><p>Thanks for all the replies so far!</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4534066, member: 994"] [b]DracoSuave[/b], I agree with everything you posted. Well said. OTOH, [b]Nail[/b] has the right of it, mostly. As I said in post #223, because I have players who want to roleplay a PC with below 8 stats (in my last campaign a Con of 6 IIRC, in the current one [b]Nail[/b]'s got a Human Fighter with an Int of 6 & a Cha of 7) and since I try not to limit my player's creativity when I can accommodate them, I allow ability scores of the full dice range: 3-18. What I don't like is that with my "choose your scores but the Mods must total +9" method, or the PHB Point Buy method or some other version of Point Buy, dropping a score or two down that low allows a player to get higher scores elsewhere. As it stands, using [b]Nifft[/b]'s defined terms from post #175, Dexterity mirrors most everything Intelligence does, plus helps Initiative & ranged attacks along with a couple [i]Each Alone[/i] & [i]Everyone[/i] skills, while the few Knowledge skills Int has left are all [i]Someone[/i] skills. Since every party is supposed to have a Controller and that currently means a Wizard, he's the only one likely to take those skills which leaves the rest of the party free to totally ignore Int if they want to. Ignoring both Wis & Cha leaves one with a relatively weak Will save but all 8 PHB classes list one or both as Primary or Secondary abilities and they both have skills that regularly see more use at my table; specifically Perception & Insight for Wis, and all the social stuff for Cha. Thanks for all the replies so far! [/QUOTE]
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Obligatory dump stats in 4e: the irrelevance of Intelligence
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