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D&D Older Editions, OSR, & D&D Variants
Obligatory dump stats in 4e: the irrelevance of Intelligence
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<blockquote data-quote="DrSpunj" data-source="post: 4534850" data-attributes="member: 994"><p>I don't want to derail discussion here but:</p><p></p><p></p><p></p><p>Not at all. My complaints about Intelligence and to a lesser extent Wisdom & Charisma vs the physical abilities have little direct correlation on my "non standard character creation system" but consider the following:</p><p></p><ul> <li data-xf-list-type="ul">PHB pg 18, Method 3: Rolling Scores allows for the possibility, and even warns against the likelihood, that a valid PC could have a score (or several) below 8. As such I have no reason to believe the game will <em>break</em> if any of players choose scores below 8 as long as their total Mod bonus is at least +4.</li> <li data-xf-list-type="ul">As a <em>roleplaying</em> game I have one or two players with a clear character concept (<strong>Nail</strong> currently being one of them) who want to play a character with score(s) below 8. Since this is impossible using methods 1 or 2 and allowing it won't break the game, we came up with this method which allows for customization similar to point buy but also keeps all PCs on a specific parity level, a definite concern with rolling scores.</li> <li data-xf-list-type="ul">Using methods 1 or 2 usually give a total Mod bonus of +7. Increasing to +9 is very similar to running point buy with 26 points instead of 22. While I understand that's not something everyone is comfortable with I am not the first to describe doing so in 4e here at EN World and, again, have little reason to believe this will break the game. This is very similar to increasing 3e's DMG point buy of 25 to 28 or 32 points which was described in that section as appropriate for Tougher or High-Powered campaigns, respectively and something we greatly enjoyed doing in our previous 4 year campaign. Doing so meant the players generally succeeded a bit more often with their rolls which they enjoyed, and I was able to challenge them with opponents who were either stronger or more numerous or both which was fun for us all.</li> </ul><p></p><p>If anyone would like to discuss this further I'd ask you to Fork the thread and I'll be happy to join you, but I don't see how any of that really constitutes Bad Wrong Fun (tm) or has direct bearing on this thread.</p><p></p><p>Back on topic:</p><p></p><p></p><p>Right, but let's look at the word you used there: <em>sacrifice</em>, which to me means giving up something you value to obtain something you value more.</p><p></p><p>As I and many others have said throughout this thread, most classes lose <u>nothing</u> by dumping Intelligence, therefore it has no value! Both a Wizard & Warlord lose a higher initiative by dumping Dexterity, something meaningful to both of them since the Wizard's Controller powers frequently benefit from being used before any/most of the mobs do and many Warlord powers give a bonus to one or more party members after being used. While the absolute value is low, given the math in 4e it is relatively always meaningful, from levels 1 through 30. <em>That</em>, IMO, is a sacrifice one has to decide upon when generating an Int-based character. Sure, you can make up for the deficiency by taking a feat, but that's just making another choice about what to sacrifice, ability score points or a feat.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4534850, member: 994"] I don't want to derail discussion here but: Not at all. My complaints about Intelligence and to a lesser extent Wisdom & Charisma vs the physical abilities have little direct correlation on my "non standard character creation system" but consider the following: [LIST] [*]PHB pg 18, Method 3: Rolling Scores allows for the possibility, and even warns against the likelihood, that a valid PC could have a score (or several) below 8. As such I have no reason to believe the game will [i]break[/i] if any of players choose scores below 8 as long as their total Mod bonus is at least +4. [*]As a [i]roleplaying[/i] game I have one or two players with a clear character concept ([b]Nail[/b] currently being one of them) who want to play a character with score(s) below 8. Since this is impossible using methods 1 or 2 and allowing it won't break the game, we came up with this method which allows for customization similar to point buy but also keeps all PCs on a specific parity level, a definite concern with rolling scores. [*]Using methods 1 or 2 usually give a total Mod bonus of +7. Increasing to +9 is very similar to running point buy with 26 points instead of 22. While I understand that's not something everyone is comfortable with I am not the first to describe doing so in 4e here at EN World and, again, have little reason to believe this will break the game. This is very similar to increasing 3e's DMG point buy of 25 to 28 or 32 points which was described in that section as appropriate for Tougher or High-Powered campaigns, respectively and something we greatly enjoyed doing in our previous 4 year campaign. Doing so meant the players generally succeeded a bit more often with their rolls which they enjoyed, and I was able to challenge them with opponents who were either stronger or more numerous or both which was fun for us all. [/LIST] If anyone would like to discuss this further I'd ask you to Fork the thread and I'll be happy to join you, but I don't see how any of that really constitutes Bad Wrong Fun (tm) or has direct bearing on this thread. Back on topic: Right, but let's look at the word you used there: [i]sacrifice[/i], which to me means giving up something you value to obtain something you value more. As I and many others have said throughout this thread, most classes lose [u]nothing[/u] by dumping Intelligence, therefore it has no value! Both a Wizard & Warlord lose a higher initiative by dumping Dexterity, something meaningful to both of them since the Wizard's Controller powers frequently benefit from being used before any/most of the mobs do and many Warlord powers give a bonus to one or more party members after being used. While the absolute value is low, given the math in 4e it is relatively always meaningful, from levels 1 through 30. [i]That[/i], IMO, is a sacrifice one has to decide upon when generating an Int-based character. Sure, you can make up for the deficiency by taking a feat, but that's just making another choice about what to sacrifice, ability score points or a feat. Thanks [/QUOTE]
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Obligatory dump stats in 4e: the irrelevance of Intelligence
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