Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Oblivion mods?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 3925285" data-attributes="member: 6957"><p>My suggestion is to pick a few at a time, some do indeed conflict. The <a href="http://timeslip.chorrol.com/" target="_blank">Oblivion Mod Manager</a> and <a href="http://obse.silverlock.org/" target="_blank">Oblivion Script Extender</a> are musts for many of the mods - get them. OMM includes a feature for finding conflicts.</p><p></p><p>My favorites are Clocks of Cyrodil - which adds working clocks to the game. Not all that useful, or plot heavy, but I think they are neat. The Unique Landscapes series of mods are another that do not change game play, but if you have a tendency to play tourist (like I do) they are wonderful. However, they are also the most likely to cause conflicts, or at least some odd problems, like castles floating in the air because the elevations have been changed. Not a problem with the core buildings, but other mods can suffer.</p><p></p><p>One that changes the game, but only after part of the main quest is completed is the Kvatch Aftermath mod - the town gets rebuilt, and a bunch of quests, buildings, and NPCs are added to the game.</p><p> </p><p>Though it hasn't been updated since July <a href="http://aelius28.googlepages.com/home" target="_blank">this</a> is a great place to start - but I warn you, many of the links became broken when the source he referred to most changed URLs. Look for the titles at <a href="http://tesnexus.com/" target="_blank">TesNexus</a> instead.</p><p></p><p>And I am a huge fan of <a href="http://oblivionsrealestate.com/" target="_blank">Oblivion Real Estate</a> a site dedicated to buildings and the creation of such for the game. (Again, I like having nice looking terrain....) Lots of really nice buildings, though the most <em>useful</em> is Bond's Big Portable Tent - a house (well, tent) you can fold up and carry with you - but it is <em>heavy</em>. (Which helps balance the extreme usefulness. Being able to hole up when you want to level is a huge advantage.) Plus you need plenty of room to pitch your tent. Less useful, but one of the niftiest (if somewhat kludgy) mods out there is the Bella Moretta - a fully functional ship. This suffers from conflicts with several mods that use the same dock that she is tied up to - including one official expansion to the game.</p><p></p><p>For quests <a href="http://devnull.devakm.googlepages.com/quests" target="_blank">this</a> is quite possibly the best site - my favorite is Knights of the White Stallion, which builds on the Mazoga the would be knight quest in the main game. It turns the story into a small war. My reason? I like Mazoga. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And a site with mods that <a href="http://www.pixelrage.ro/articles/13-Oblivion-mods-that-should-not-have-been-/261,0.html" target="_blank">'Shouldn't Have Been Mods'</a> - mods that the writer feels should have been part of the game itself.</p><p></p><p>Hope this all helps.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* Added a few specifics.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3925285, member: 6957"] My suggestion is to pick a few at a time, some do indeed conflict. The [url=http://timeslip.chorrol.com/]Oblivion Mod Manager[/url] and [url=http://obse.silverlock.org/]Oblivion Script Extender[/url] are musts for many of the mods - get them. OMM includes a feature for finding conflicts. My favorites are Clocks of Cyrodil - which adds working clocks to the game. Not all that useful, or plot heavy, but I think they are neat. The Unique Landscapes series of mods are another that do not change game play, but if you have a tendency to play tourist (like I do) they are wonderful. However, they are also the most likely to cause conflicts, or at least some odd problems, like castles floating in the air because the elevations have been changed. Not a problem with the core buildings, but other mods can suffer. One that changes the game, but only after part of the main quest is completed is the Kvatch Aftermath mod - the town gets rebuilt, and a bunch of quests, buildings, and NPCs are added to the game. Though it hasn't been updated since July [url=http://aelius28.googlepages.com/home]this[/url] is a great place to start - but I warn you, many of the links became broken when the source he referred to most changed URLs. Look for the titles at [url=http://tesnexus.com/]TesNexus[/url] instead. And I am a huge fan of [url=http://oblivionsrealestate.com/]Oblivion Real Estate[/url] a site dedicated to buildings and the creation of such for the game. (Again, I like having nice looking terrain....) Lots of really nice buildings, though the most [i]useful[/i] is Bond's Big Portable Tent - a house (well, tent) you can fold up and carry with you - but it is [i]heavy[/i]. (Which helps balance the extreme usefulness. Being able to hole up when you want to level is a huge advantage.) Plus you need plenty of room to pitch your tent. Less useful, but one of the niftiest (if somewhat kludgy) mods out there is the Bella Moretta - a fully functional ship. This suffers from conflicts with several mods that use the same dock that she is tied up to - including one official expansion to the game. For quests [url=http://devnull.devakm.googlepages.com/quests]this[/url] is quite possibly the best site - my favorite is Knights of the White Stallion, which builds on the Mazoga the would be knight quest in the main game. It turns the story into a small war. My reason? I like Mazoga. :) And a site with mods that [url=http://www.pixelrage.ro/articles/13-Oblivion-mods-that-should-not-have-been-/261,0.html]'Shouldn't Have Been Mods'[/url] - mods that the writer feels should have been part of the game itself. Hope this all helps. The Auld Grump *EDIT* Added a few specifics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Oblivion mods?
Top