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*Pathfinder & Starfinder
Oblivion Oath, Pathfinder 2nd Edition Actual Play game
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<blockquote data-quote="Jester David" data-source="post: 7594977" data-attributes="member: 37579"><p>Tried the show. It felt a little awkward. </p><p></p><p>I think part of the issue is the absence of any party dynamics. </p><p>We're introduced to the characters in little separate episodes, but that's funky being very tell not show. We don't see the character introduced in the story but by someone saying their backstory. It's also someone talking about how they <em>plan</em> to play their character. Character concepts seldom match 1:1 with how they end up being presented at the table. </p><p></p><p>Plus, everyone is kinda running around separately for the first episode. They don't really talk or interact with each other, spending more time with NPCs than each other.</p><p></p><p>There's also an absence of background. People are fleeing... but there's no reason given. Because spoilers. But that makes for a poor story: if you don't want to explain what's going on for fear of spoiling an AP or world event then mayhaps the story should have been set elsewhere. (I'm not even sure where to look for the answers. The last AP? The current? The launch AP this August?)</p><p>My Golarion is also rusty A.F. There was a lot of name dropping and use of locations, almost with the expectation that people know what is where. We really needed a graphic of the region on the screen and a little more exposition of what is where. </p><p></p><p>The combat was a little chunky as well. I don't think we needed the countdown of actions from enemies.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7594977, member: 37579"] Tried the show. It felt a little awkward. I think part of the issue is the absence of any party dynamics. We're introduced to the characters in little separate episodes, but that's funky being very tell not show. We don't see the character introduced in the story but by someone saying their backstory. It's also someone talking about how they [I]plan[/I] to play their character. Character concepts seldom match 1:1 with how they end up being presented at the table. Plus, everyone is kinda running around separately for the first episode. They don't really talk or interact with each other, spending more time with NPCs than each other. There's also an absence of background. People are fleeing... but there's no reason given. Because spoilers. But that makes for a poor story: if you don't want to explain what's going on for fear of spoiling an AP or world event then mayhaps the story should have been set elsewhere. (I'm not even sure where to look for the answers. The last AP? The current? The launch AP this August?) My Golarion is also rusty A.F. There was a lot of name dropping and use of locations, almost with the expectation that people know what is where. We really needed a graphic of the region on the screen and a little more exposition of what is where. The combat was a little chunky as well. I don't think we needed the countdown of actions from enemies. [/QUOTE]
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Oblivion Oath, Pathfinder 2nd Edition Actual Play game
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