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<blockquote data-quote="keterys" data-source="post: 5771322" data-attributes="member: 43019"><p>Just so we're clear... there's nothing stopping your 1st level characters _in any edition_ from running into a giant or dragon a ton of levels higher level who kills them.</p><p></p><p>4E had more suggestions not do that (cause it can quickly turn unfun) and let you cover a wider level disparity. Yes.</p><p></p><p>Ie, PCs in 3e might run into a monster that blasphemies and autokills them, in 4E the PCs will get killed a bit slower than that, older editions you might lose a couple people due to failed saves but still pull off the win cause the DM failed his save. Still they don't necessarily work _much_ different in most (non-blasphemy-ing) cases.</p><p></p><p>Even with those 4E skill charts, note that it's still by level of the challenge, not level of the character. So if you want to monster knowledge a level 1 guy and a level 20 guy, it doesn't matter what level you are. Similarly, level 1 door vs level 10 door. Even if the DM is more likely to handwave it all and just throw level 10 doors against level 10 players, and just flip the Easy/Normal/Hard toggle instead, the option is right there and works.</p><p></p><p>Now, the better comparison for 4e -> oblivion might be to monster defenses by level. We used to have that with saving throws by hit dice, but maybe it was less obvious to players? Still, you can have your level 10 party fighting level 5s, 8s, 11s, and 14s all in the same fight if you want.</p></blockquote><p></p>
[QUOTE="keterys, post: 5771322, member: 43019"] Just so we're clear... there's nothing stopping your 1st level characters _in any edition_ from running into a giant or dragon a ton of levels higher level who kills them. 4E had more suggestions not do that (cause it can quickly turn unfun) and let you cover a wider level disparity. Yes. Ie, PCs in 3e might run into a monster that blasphemies and autokills them, in 4E the PCs will get killed a bit slower than that, older editions you might lose a couple people due to failed saves but still pull off the win cause the DM failed his save. Still they don't necessarily work _much_ different in most (non-blasphemy-ing) cases. Even with those 4E skill charts, note that it's still by level of the challenge, not level of the character. So if you want to monster knowledge a level 1 guy and a level 20 guy, it doesn't matter what level you are. Similarly, level 1 door vs level 10 door. Even if the DM is more likely to handwave it all and just throw level 10 doors against level 10 players, and just flip the Easy/Normal/Hard toggle instead, the option is right there and works. Now, the better comparison for 4e -> oblivion might be to monster defenses by level. We used to have that with saving throws by hit dice, but maybe it was less obvious to players? Still, you can have your level 10 party fighting level 5s, 8s, 11s, and 14s all in the same fight if you want. [/QUOTE]
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