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<blockquote data-quote="DEFCON 1" data-source="post: 5771360" data-attributes="member: 7006"><p>I don't think this can be stressed enough. Setting the *level* of the skill challenge (which is not always just the level of the party) is something that I think has gotten lost in the explanation of them over time. We all remember the difficulty of the Challenge (how many successes you need before 3 failures) and the difficulty of the individual checks (Easy, Moderate, and Hard)... but it's that the level of the challenge does not (and oftentimes should not) be the level of the party. Some should be higher and some should be lower, thereby always changing the DCs the players need to hit.</p><p></p><p>I think we sometimes get so caught up in using Easy/Mod/Hard as our three dials of DC difficulty that we forget there's a finer-tuning dial of Challenge Level that can help raise or lower the stakes as well. And I think it might help get this across to us if perhaps the next iteration of the game goes into a little more depth to explain when/why the DM might raise or lower the challenge level off of the baseline of party level. It certainly couldn't hurt.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5771360, member: 7006"] I don't think this can be stressed enough. Setting the *level* of the skill challenge (which is not always just the level of the party) is something that I think has gotten lost in the explanation of them over time. We all remember the difficulty of the Challenge (how many successes you need before 3 failures) and the difficulty of the individual checks (Easy, Moderate, and Hard)... but it's that the level of the challenge does not (and oftentimes should not) be the level of the party. Some should be higher and some should be lower, thereby always changing the DCs the players need to hit. I think we sometimes get so caught up in using Easy/Mod/Hard as our three dials of DC difficulty that we forget there's a finer-tuning dial of Challenge Level that can help raise or lower the stakes as well. And I think it might help get this across to us if perhaps the next iteration of the game goes into a little more depth to explain when/why the DM might raise or lower the challenge level off of the baseline of party level. It certainly couldn't hurt. [/QUOTE]
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