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Obojima: Tales from the Tall Grass
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9672095" data-attributes="member: 11760"><p>I haven't dug into it enough to comment more deeply, but the adventures appear to be pretty standard "go to a place, solve their problem" kind of adventures, which I think D&D handles fine.</p><p></p><p>The mysteries to solve (as opposed to the big ones, like "what's with all the 1980s technology (minus guns) on this island?") are all pretty straightforward ones that the book gives answers to and that can certainly be identified before level five and maybe even solved with good-hearted roleplaying and getting the island's various power groups together to help.</p><p></p><p>That said, I don't think this game would support level 19 characters barnstorming around the island, but I also don't think most groups would want that experience. Groups that want to start throwing meteor storms around should probably be shuffled off to another anime-inspired setting, of which there are now several.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9672095, member: 11760"] I haven't dug into it enough to comment more deeply, but the adventures appear to be pretty standard "go to a place, solve their problem" kind of adventures, which I think D&D handles fine. The mysteries to solve (as opposed to the big ones, like "what's with all the 1980s technology (minus guns) on this island?") are all pretty straightforward ones that the book gives answers to and that can certainly be identified before level five and maybe even solved with good-hearted roleplaying and getting the island's various power groups together to help. That said, I don't think this game would support level 19 characters barnstorming around the island, but I also don't think most groups would want that experience. Groups that want to start throwing meteor storms around should probably be shuffled off to another anime-inspired setting, of which there are now several. [/QUOTE]
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Obojima: Tales from the Tall Grass
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