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Obscure monsters that you got great use out of
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<blockquote data-quote="R_J_K75" data-source="post: 8507549" data-attributes="member: 6921294"><p>I agree with everything stated here. I didnt use unique creatures exclusively but more than usual than years past in late 2E, early 3E. In 2E and previous editions from what I recall there wasnt any guides on what level of knowledge adventurers would have for creatures encountered. Which was something I sometimes struggled with in regard to giving too little or too much information. There may have been a NWP that gave an indication of that but I dont remember. Pretty sure 3E had a knowledge skill. I suppose in hindsight I couldve based this off the monsters frequency, for example common orcs, goblins, ettercaps, etc characters would know their tactics, weakness, etc. But something rare or unique that the party has never encountered would have no or little knowledge of. Wouldnt know what theyre encountering, its tactics, powers and weaknesses. There seemed to always be one player in the group who would shout out "Trolls, they regenerate, hit it with fire, and chop them to pieces" as an example. That was my attempt to eliminate the need to adjudicate that type of meta-gaming. In some of your examples above, in those cases when they were plot driven and added for flavor if they had an inkling of what they were possibly up against regarding staple creatures it was likely that the party would do at least a modicum of research by consulting those with that knowledge before confronting them and prepare accordingly. At least a suggestion by me for them to do so.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8507549, member: 6921294"] I agree with everything stated here. I didnt use unique creatures exclusively but more than usual than years past in late 2E, early 3E. In 2E and previous editions from what I recall there wasnt any guides on what level of knowledge adventurers would have for creatures encountered. Which was something I sometimes struggled with in regard to giving too little or too much information. There may have been a NWP that gave an indication of that but I dont remember. Pretty sure 3E had a knowledge skill. I suppose in hindsight I couldve based this off the monsters frequency, for example common orcs, goblins, ettercaps, etc characters would know their tactics, weakness, etc. But something rare or unique that the party has never encountered would have no or little knowledge of. Wouldnt know what theyre encountering, its tactics, powers and weaknesses. There seemed to always be one player in the group who would shout out "Trolls, they regenerate, hit it with fire, and chop them to pieces" as an example. That was my attempt to eliminate the need to adjudicate that type of meta-gaming. In some of your examples above, in those cases when they were plot driven and added for flavor if they had an inkling of what they were possibly up against regarding staple creatures it was likely that the party would do at least a modicum of research by consulting those with that knowledge before confronting them and prepare accordingly. At least a suggestion by me for them to do so. [/QUOTE]
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