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<blockquote data-quote="Doug Sundseth" data-source="post: 3598568" data-attributes="member: 52196"><p>A few (some mentioned above) that I wouldn't consider obscure, but that you might not have heard of:</p><p></p><p>Space Opera - When this was published, FGU was a major force in small-company roleplaying. (Yes, I know that's contradictory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="8-)" title="Cool 8-)" data-smilie="6"data-shortname="8-)" /> FGU might even be keeping it nominally in print.</p><p></p><p>Universe - SPI pushed this really hard, and at the time SPI was about as much of a force as White Wolf is now.</p><p></p><p>Space 1889 - GDW bought lots of ads for this and published a dozen or more supplements two (?) boardgames, and a set of miniatures rules, and RAFM made a miniatures line for it.</p><p></p><p>DragonQuest - SPI, killed in the bankruptcy/TSR takeover. Some very nice ideas for its time. Heavily advertised.</p><p></p><p>Borderline obscure:</p><p></p><p>Tales from the Floating Vagabond - Avalon Hill. One of the best humor RPGs.</p><p></p><p>Man, Myth, & Magic - Yaquinto brought this out with a fair amount of press. It has some interesting ideas, but the company stopped publishing games soon after it came out.</p><p></p><p>Bloodshadows - West End Games. Fantasy Noir. Excellent world with decent fiction support.</p><p></p><p>Blue Planet - Hard SF roleplaying. Well reviewed, and I have a copy, but I've never played it.</p><p></p><p>Amber Diceless Roleplaying - Phage Press. More interesting ideas, and you can still find people playing this one.</p><p></p><p>Obscure:</p><p></p><p>Lace & Steel - Pharos Press (at least the second edition) Mentioned above. Very interesting duelling system.</p><p></p><p>Legacy - A "second generation, multilevel, role assumption game". Stone age roleplaying that has rules for inventions -- like flint-tipped spears.</p><p></p><p>Metamorphosis Alpha - TSR. Roleplaying on a generation starship that has fallen into barbarism. Largely based on Robert Heinlein's "Universe". Rapidly superseded by Gamma World.</p><p></p><p>En Garde - GDW. Fun duelling system. This is a very early game that's only borderline roleplaying.</p><p></p><p>Timeship - Yaquinto. Have it. Haven't played it.</p><p></p><p>Furry Pirates - Atlas. Anthropomorphic pirates. Have it. Haven't played it.</p><p></p><p>Space Quest - Mentioned above, this one was actually pretty good. (And no, I'm not interested in selling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="8-)" title="Cool 8-)" data-smilie="6"data-shortname="8-)" /></p><p></p><p></p><p>All categorizations subject to dispute, of course.</p></blockquote><p></p>
[QUOTE="Doug Sundseth, post: 3598568, member: 52196"] A few (some mentioned above) that I wouldn't consider obscure, but that you might not have heard of: Space Opera - When this was published, FGU was a major force in small-company roleplaying. (Yes, I know that's contradictory. 8-) FGU might even be keeping it nominally in print. Universe - SPI pushed this really hard, and at the time SPI was about as much of a force as White Wolf is now. Space 1889 - GDW bought lots of ads for this and published a dozen or more supplements two (?) boardgames, and a set of miniatures rules, and RAFM made a miniatures line for it. DragonQuest - SPI, killed in the bankruptcy/TSR takeover. Some very nice ideas for its time. Heavily advertised. Borderline obscure: Tales from the Floating Vagabond - Avalon Hill. One of the best humor RPGs. Man, Myth, & Magic - Yaquinto brought this out with a fair amount of press. It has some interesting ideas, but the company stopped publishing games soon after it came out. Bloodshadows - West End Games. Fantasy Noir. Excellent world with decent fiction support. Blue Planet - Hard SF roleplaying. Well reviewed, and I have a copy, but I've never played it. Amber Diceless Roleplaying - Phage Press. More interesting ideas, and you can still find people playing this one. Obscure: Lace & Steel - Pharos Press (at least the second edition) Mentioned above. Very interesting duelling system. Legacy - A "second generation, multilevel, role assumption game". Stone age roleplaying that has rules for inventions -- like flint-tipped spears. Metamorphosis Alpha - TSR. Roleplaying on a generation starship that has fallen into barbarism. Largely based on Robert Heinlein's "Universe". Rapidly superseded by Gamma World. En Garde - GDW. Fun duelling system. This is a very early game that's only borderline roleplaying. Timeship - Yaquinto. Have it. Haven't played it. Furry Pirates - Atlas. Anthropomorphic pirates. Have it. Haven't played it. Space Quest - Mentioned above, this one was actually pretty good. (And no, I'm not interested in selling. 8-) All categorizations subject to dispute, of course. [/QUOTE]
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