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<blockquote data-quote="TheAuldGrump" data-source="post: 3598631" data-attributes="member: 6957"><p>Heh, some memories being stirred up there... both good and bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Mega System - bad, bad, bad game. Poorly translated from Swedish (? I think, not certain there) and printed by The Armory. Did I mention that it was bad? Well, it was.</p><p></p><p>Aftermath - the second post apocalypse game that I ever ran (1st ed. Gamma World was the first.) Very good in some ways, but character generation took less a long time, and dying was quick.</p><p></p><p>The Morrow Project - another post apocalyptic game, and very, very good. Not as cumbersome as Aftermath, but it still had plenty of ways to die. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still in print I believe.</p><p></p><p>Firebreaks - an RPG (of sorts) printed by the U.S. government, you get to be the folks trying to advise the President in regards to a potential nuclear war. Kind of scary, in a dry sort of way. I wish that I still had my copy.</p><p></p><p>The Extraordinary Adventures of Baron Munchausen (A Superlative Role-Playing Game in the New Style by Baron Munchausen) - a great game, involving drinking, gambling, and competitive lying. An RPG that actually does have a winner. However, because the winner pays for the drinks some people play to lose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This one really should come back into print.</p><p></p><p>Puppetland - you are puppets in a land ruled by the tyrant Punch, who has killed the Maker. Remarkably grim, and games are very short, lasting only an hour, no more. A shorter, original version is available in the archives of the designer's <a href="http://johntynes.com/revland2000/rl_puppetland_www.html" target="_blank">website</a>. written by the right reverend John Tynes, a print version came out from Hogshead Publishing.</p><p></p><p>1632 - A game that did not live up to my hopes. I like the setting, I like the period, but the system... not so much.</p><p></p><p>He Man and the Masters of the Universe RPG... the only reason I know of this one is that I knew the designers. Published by FASA.</p><p></p><p>Obscure enough?</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3598631, member: 6957"] Heh, some memories being stirred up there... both good and bad. :p Mega System - bad, bad, bad game. Poorly translated from Swedish (? I think, not certain there) and printed by The Armory. Did I mention that it was bad? Well, it was. Aftermath - the second post apocalypse game that I ever ran (1st ed. Gamma World was the first.) Very good in some ways, but character generation took less a long time, and dying was quick. The Morrow Project - another post apocalyptic game, and very, very good. Not as cumbersome as Aftermath, but it still had plenty of ways to die. :) Still in print I believe. Firebreaks - an RPG (of sorts) printed by the U.S. government, you get to be the folks trying to advise the President in regards to a potential nuclear war. Kind of scary, in a dry sort of way. I wish that I still had my copy. The Extraordinary Adventures of Baron Munchausen (A Superlative Role-Playing Game in the New Style by Baron Munchausen) - a great game, involving drinking, gambling, and competitive lying. An RPG that actually does have a winner. However, because the winner pays for the drinks some people play to lose. :) This one really should come back into print. Puppetland - you are puppets in a land ruled by the tyrant Punch, who has killed the Maker. Remarkably grim, and games are very short, lasting only an hour, no more. A shorter, original version is available in the archives of the designer's [url=http://johntynes.com/revland2000/rl_puppetland_www.html]website[/url]. written by the right reverend John Tynes, a print version came out from Hogshead Publishing. 1632 - A game that did not live up to my hopes. I like the setting, I like the period, but the system... not so much. He Man and the Masters of the Universe RPG... the only reason I know of this one is that I knew the designers. Published by FASA. Obscure enough? The Auld Grump [/QUOTE]
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