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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="Blackbrrd" data-source="post: 6473834" data-attributes="member: 63962"><p>Smaug did, to demolish those pesky barrel people down by the lake. I don't think anyone would have stood a chance in his lair. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>One thing my party has started doing in 5e is actually waiting. After they found the goblin cave, they don't enter it and try to strong arm their way in, they put it under surveillance and attacked when there was a guard change from the ambush spot. Since surprise is so valuable in 5e, it was much better fighting 4-5 goblins instead of the 2-3 guards.</p><p></p><p>The biggest change I have seen regarding combat in 5e is that planning before the battle is really important. Which I really like, because it's mostly done in character via role playing.</p><p></p><p>I also like the way they have shaped ranged/melee combat. Since you don't have a 5' step/shift, most weapon based characters switch weapons a lot more. They use their ranged alternatives in the first round, and then depending on the situation switch to melee weapons. A character without thrown/missile weapons is really just asking to just stand there.</p><p></p><p>Btw, I think that Dragons have plenty of reasons to not just kite the party to death, for instance a personality that makes them inclined to think that everyone else are ants. Ants! I also like when the PC's to "stupid" things because it's in character, instead of just min-maxing. It makes it feel more like a role playing game, instead of a board game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>One last thing: I think that the game looks like it can feel completely different depending on the party composition and strategies involved. Little or no ranged attacks? Fighting a flying dragon gets <em>hard</em>. A really versatile party tending to ranged optimization? Fighting a dragon gets easy with some luck. I think this is a strength of the system, not a flaw. It creates a really large dynamic range of encounters, so playing the same module with three different parties can feel totally different.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6473834, member: 63962"] Smaug did, to demolish those pesky barrel people down by the lake. I don't think anyone would have stood a chance in his lair. ;) One thing my party has started doing in 5e is actually waiting. After they found the goblin cave, they don't enter it and try to strong arm their way in, they put it under surveillance and attacked when there was a guard change from the ambush spot. Since surprise is so valuable in 5e, it was much better fighting 4-5 goblins instead of the 2-3 guards. The biggest change I have seen regarding combat in 5e is that planning before the battle is really important. Which I really like, because it's mostly done in character via role playing. I also like the way they have shaped ranged/melee combat. Since you don't have a 5' step/shift, most weapon based characters switch weapons a lot more. They use their ranged alternatives in the first round, and then depending on the situation switch to melee weapons. A character without thrown/missile weapons is really just asking to just stand there. Btw, I think that Dragons have plenty of reasons to not just kite the party to death, for instance a personality that makes them inclined to think that everyone else are ants. Ants! I also like when the PC's to "stupid" things because it's in character, instead of just min-maxing. It makes it feel more like a role playing game, instead of a board game. :) One last thing: I think that the game looks like it can feel completely different depending on the party composition and strategies involved. Little or no ranged attacks? Fighting a flying dragon gets [I]hard[/I]. A really versatile party tending to ranged optimization? Fighting a dragon gets easy with some luck. I think this is a strength of the system, not a flaw. It creates a really large dynamic range of encounters, so playing the same module with three different parties can feel totally different. [/QUOTE]
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