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Community
General Tabletop Discussion
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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="MoutonRustique" data-source="post: 6473934" data-attributes="member: 22362"><p>For my 2cp.</p><p></p><p>I cannot accept arguments such as : "a dragon would consider humanoids insects and so stay put when he is obviously going to die." From my perspective, I consider <em>insects</em> to be insects but you'll never see me handle a mix of angry spiders, scorpions, red ants or tze tze flies with my bare hands (yes, I know, spiders and scorpions are arachnids, not insects...)</p><p></p><p>Adventurers <em>are</em> freaking painful to dragons - those arrows/swords/etc <em>hurt!</em> Elsewise, they would deal negligible damage - which they do not.</p><p></p><p>If creatures require DM intervention to be defeatable, then I am saddened : as a player, I would not feel a sense of victory (the DM let me win), and as a DM I face the inverse position of having to either low-ball to my players or "loose" the game by "winning" (that's a loose-loose in my book).</p><p></p><p>I'm fine with dragons becoming plot devices, as opposed to combat adversaries - but then I'd prefer they be explicitly treated as such. Many people have brought up the idea of "defeating" their lair actions - perhaps some suggestions on manners to accomplish that would be helpful. A form of "skill challenge" or "standard" minor preliminary minor quests? Or something else?</p><p></p><p>Intelligent and powerful foes have always been a difficult aspect of RPGs - in a way they can often turn the game into a form of "beat the DM", which is not a form of play I like in an rpg session.</p><p></p><p>If the game prohibits reasonable desired outcomes, then that becomes a problem. Maybe not a HUGE one requiring shirt-ripping and chest-banging, but a problem none the less. In this case, it looks like it is a problem worthy of address.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6473934, member: 22362"] For my 2cp. I cannot accept arguments such as : "a dragon would consider humanoids insects and so stay put when he is obviously going to die." From my perspective, I consider [I]insects[/I] to be insects but you'll never see me handle a mix of angry spiders, scorpions, red ants or tze tze flies with my bare hands (yes, I know, spiders and scorpions are arachnids, not insects...) Adventurers [I]are[/I] freaking painful to dragons - those arrows/swords/etc [I]hurt![/I] Elsewise, they would deal negligible damage - which they do not. If creatures require DM intervention to be defeatable, then I am saddened : as a player, I would not feel a sense of victory (the DM let me win), and as a DM I face the inverse position of having to either low-ball to my players or "loose" the game by "winning" (that's a loose-loose in my book). I'm fine with dragons becoming plot devices, as opposed to combat adversaries - but then I'd prefer they be explicitly treated as such. Many people have brought up the idea of "defeating" their lair actions - perhaps some suggestions on manners to accomplish that would be helpful. A form of "skill challenge" or "standard" minor preliminary minor quests? Or something else? Intelligent and powerful foes have always been a difficult aspect of RPGs - in a way they can often turn the game into a form of "beat the DM", which is not a form of play I like in an rpg session. If the game prohibits reasonable desired outcomes, then that becomes a problem. Maybe not a HUGE one requiring shirt-ripping and chest-banging, but a problem none the less. In this case, it looks like it is a problem worthy of address. [/QUOTE]
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