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General Tabletop Discussion
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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="Chocolategravy" data-source="post: 6475092" data-attributes="member: 6778085"><p>If I had a character with no ranged ability I wouldn't take them against a flyer unless they have a 6 INT. That is called role-playing. You have to be stupid to bring a knife to a gun fight.</p><p></p><p></p><p></p><p> I'd say he's built for getting his butt kicked by everyone on the practice field that are also great weapon fighters but took a couple barb levels. Probably not even making it into melee because they'd take him down with javelins before he got there.</p><p></p><p></p><p></p><p> It's actually MUCH better, particularly when standing in the paladin's aura and getting the save bonus, which goes nicely with advantage on dex saves and half damage meaning the fighter isn't taking more than 20 damage from that 80 damage breath weapon. The 2 or 3 AC from lack of shield and defensive ability comes NOWHERE CLOSE to making the paladin as good at defense.</p><p></p><p></p><p></p><p> So the dragon wanders off... and so do the PCs to get some ranged weapons.</p><p></p><p></p><p></p><p> So it strafes and the PCs get their readied action and opportunity attack.</p><p></p><p> It also needs a fly of more than 120 (and a ridiculously sized room) in order to start and end out of a dash.</p><p></p><p> If your party wasn't getting these off then it sounds like they were pretty much asking for it, taking no advantage of terrain or positioning.</p></blockquote><p></p>
[QUOTE="Chocolategravy, post: 6475092, member: 6778085"] If I had a character with no ranged ability I wouldn't take them against a flyer unless they have a 6 INT. That is called role-playing. You have to be stupid to bring a knife to a gun fight. I'd say he's built for getting his butt kicked by everyone on the practice field that are also great weapon fighters but took a couple barb levels. Probably not even making it into melee because they'd take him down with javelins before he got there. It's actually MUCH better, particularly when standing in the paladin's aura and getting the save bonus, which goes nicely with advantage on dex saves and half damage meaning the fighter isn't taking more than 20 damage from that 80 damage breath weapon. The 2 or 3 AC from lack of shield and defensive ability comes NOWHERE CLOSE to making the paladin as good at defense. So the dragon wanders off... and so do the PCs to get some ranged weapons. So it strafes and the PCs get their readied action and opportunity attack. It also needs a fly of more than 120 (and a ridiculously sized room) in order to start and end out of a dash. If your party wasn't getting these off then it sounds like they were pretty much asking for it, taking no advantage of terrain or positioning. [/QUOTE]
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Observations and opinions after 8 levels and a dragon fight
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