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General Tabletop Discussion
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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="Ratskinner" data-source="post: 6478535" data-attributes="member: 6688937"><p>I'll respond to this and [MENTION=6696971]Manbearcat[/MENTION] here. I don't really disagree with most of the rest of he said. I'll second his observation that some of DWs mechanics can really add to cognitive overload during play (especially on the DMs side)</p><p></p><p></p><p></p><p>Depending on who you ask, you're either right or wrong. In fact, I presumed much the same thing, except (as has been pointed out to me). Defy Danger with Dex is about moving quickly or acrobatically to avoid harm*. Generally, most applications of stealth in play don't involve that.</p><p></p><p>There's blogs and articles about why Defy Danger is absolutely wrong for adjudicating stealth and it should all be handled through fictional positioning and GM moves. (A discussion notably absent in the DW rules, IMO.)</p><p></p><p>Then again Defy Danger with Dex is what everyone presumes is the correct response, dropping or ignoring what is perfectly clear to those writing the articles and blogs.</p><p></p><p>I'll leave the google searches as an exercise for the reader. </p><p></p><p>*I don't have the text handy to quote it exactly, but there's a distinct lack of "moving carefully to avoid detection" in the Defy Danger Dex text.</p><p></p><p></p><p></p><p>I think my comments may have been taken for meaning far more than I intended about the similarity I'm seeing. I think that some of the skill stuff was written in a much looser style. (I.e. interactions with the action economy are largely unspecified) I <em>don't</em> feel that 5e and DW are the same fame in very much else at all, mechanically. I do feel like maybe the wotc team took some baby steps in that direction (intentionally or not) as part of the whole "rulings not rules" mantra.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6478535, member: 6688937"] I'll respond to this and [MENTION=6696971]Manbearcat[/MENTION] here. I don't really disagree with most of the rest of he said. I'll second his observation that some of DWs mechanics can really add to cognitive overload during play (especially on the DMs side) Depending on who you ask, you're either right or wrong. In fact, I presumed much the same thing, except (as has been pointed out to me). Defy Danger with Dex is about moving quickly or acrobatically to avoid harm*. Generally, most applications of stealth in play don't involve that. There's blogs and articles about why Defy Danger is absolutely wrong for adjudicating stealth and it should all be handled through fictional positioning and GM moves. (A discussion notably absent in the DW rules, IMO.) Then again Defy Danger with Dex is what everyone presumes is the correct response, dropping or ignoring what is perfectly clear to those writing the articles and blogs. I'll leave the google searches as an exercise for the reader. *I don't have the text handy to quote it exactly, but there's a distinct lack of "moving carefully to avoid detection" in the Defy Danger Dex text. I think my comments may have been taken for meaning far more than I intended about the similarity I'm seeing. I think that some of the skill stuff was written in a much looser style. (I.e. interactions with the action economy are largely unspecified) I [I]don't[/I] feel that 5e and DW are the same fame in very much else at all, mechanically. I do feel like maybe the wotc team took some baby steps in that direction (intentionally or not) as part of the whole "rulings not rules" mantra. [/QUOTE]
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