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General Tabletop Discussion
*Dungeons & Dragons
Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="Starfox" data-source="post: 6487662" data-attributes="member: 2303"><p>Your arguments have been run through the shredder enough rules-wise, I'll not contribute to that (except by selective use of the "laugh" and "xp" buttons). I think you were proven wrong, repeatedly, but I am not going to repeat those arguments.</p><p></p><p>But what you're saying here is a bit different - you're saying a rogue's main ability (to scout/infiltrate/ambush) is supposed to be worthless against a rather common type of boss monster. This basically reduces the play options of the rogue to support fighter, invalidating the choice of class.</p><p></p><p>Just as in my post above, I feel this runs counter to the spirit of 5E as I perceive it. Just like requiring magic weapons is a no-no because it would render fighters unable to fight dragons in an edition where magic weapons are explicitly optional. Players should not have their core abilities reduced to nothing against whole classes of monsters. </p><p></p><p>This was done quite a lot in 1E (anti-magic fields being obnoxiously common) but was largely phased out in later editions. Lets not try and bring it back.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6487662, member: 2303"] Your arguments have been run through the shredder enough rules-wise, I'll not contribute to that (except by selective use of the "laugh" and "xp" buttons). I think you were proven wrong, repeatedly, but I am not going to repeat those arguments. But what you're saying here is a bit different - you're saying a rogue's main ability (to scout/infiltrate/ambush) is supposed to be worthless against a rather common type of boss monster. This basically reduces the play options of the rogue to support fighter, invalidating the choice of class. Just as in my post above, I feel this runs counter to the spirit of 5E as I perceive it. Just like requiring magic weapons is a no-no because it would render fighters unable to fight dragons in an edition where magic weapons are explicitly optional. Players should not have their core abilities reduced to nothing against whole classes of monsters. This was done quite a lot in 1E (anti-magic fields being obnoxiously common) but was largely phased out in later editions. Lets not try and bring it back. [/QUOTE]
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Observations and opinions after 8 levels and a dragon fight
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