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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="I'm A Banana" data-source="post: 6615587" data-attributes="member: 2067"><p>My experiences in a DL campaign after 7 levels...</p><p></p><p><strong><u>FIGHTERS!</u></strong></p><p>[sblock]</p><p></p><p></p><p>The Protection-style fighter has saved folk's hide more than once IMC, and is solid at dealing damage, with a sky-high AC. He tends to have bad luck (he's hit a LOT more often than he should be!), but he's got staying power and a lot of party enhancement. </p><p></p><p></p><p></p><p>IMXP, this has not been a major problem - mobility hasn't gotten ANY monster out of reach of our melee machines, and while they're hit pretty hard by monsters that hit with area effects, their survivability has neutralized those effects on the rest of the party. </p><p>[/sblock]</p><p></p><p><strong><u>CONCENTRATION!</u></strong></p><p>[sblock]</p><p></p><p></p><p>IMXP, Concentration hasn't been that awful. This may be in part because we're a party that does not really buff (I know <em>invisisbility</em>, the other party caster knows <em>fly</em>, mostly we use those spells on ourselves). I employ a lot of Concentration-oriented debuffs though, and I haven't found it that limiting - I can't polymorph and hypnotic pattern someone, but <em>either</em> of those prevents enemies from doing much, so I don't need to do both at the same time. And I can't do either one when I'm invisible, but that's entirely fine - invisible isn't for fighting.</p><p></p><p></p><p></p><p>These are positive in my mind - it's about time people stop relying on Waggly Fingers Magoo to to their thinking for them.</p><p></p><p></p><p></p><p>I dunno about lack of access - I've got all the healing potions and alchemists' fire <em>I</em> need. And again, our experiences may differ because my party doesn't have a lot of buffs: it's not usually critically important that <em>fly</em> or <em>invisible</em> be up in a fight.</p><p>[/sblock]</p><p> </p><p></p><p><strong><u>DRAGONS!</u></strong></p><p>[sblock]</p><p></p><p></p><p>I killed two simultaneously last session with a <em>sleep</em> spell. I mean, they were like, babies, but still. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I think the fights my group has had with dragons are a little skewed thanks to some story-based Dragonlance shenanigans - we're fighting them on the march, two out of the three dragonfights has been with allied dragons, and our party has two dragonlances that are basically dragon-slaying machines. Two out of the three have also been with <em>multiple</em> dragons. </p><p></p><p>...all I know is that my gnome wild sorcerer absolutely adores causing these things to plummet out of the sky by disabling them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/sblock]</p><p></p><p><strong><u>HEALERS!</u></strong></p><p>[sblock]</p><p></p><p></p><p>Healing potions + fast combat have IMXP worked against this idea - if someone goes down (as our paladin often does), the fight's over in time to stabilize them and spend some HD. Healing potions get folks back in the game if they drop early. Our party has not had a cleric, and has little to no in-combat healing (a ranger who RP's it so she usually doesn't cure us during fights, and a paladin who would prefer to smite). We've been chuggin' along just fine. </p><p>[/sblock]</p><p></p><p><strong><u>PALADINS!</u></strong></p><p>[sblock]</p><p></p><p></p><p>Eh.....the one in our party is known for dropping pretty quick, and smiting pretty hard. He holds his own along with our Fighter. </p><p>[/sblock]</p><p></p><p><strong><u>ROGUES!</u></strong></p><p>[sblock]</p><p></p><p></p><p>Our party rogue is a multiclassed battlemaster, so she doesn't rely on <em>hiding</em> to get advantage. In fact, with all the disability I'm tossing around, even if she didn't get it from superiority dice, she'd probably get it half the time without hiding anyway. </p><p>[/sblock]</p><p></p><p><strong><u>BARDS!</u></strong></p><p>[sblock]</p><p></p><p>I dunno, my bard died at 4th level because he tried to be a hero, and focused on buffs, so I didn't get a good comparison, but I'm enjoying my wild sorcerer probably just as much. </p><p>[/sblock]</p><p></p><p><strong><u>LEGENDARIES!</u></strong></p><p>[sblock]</p><p></p><p>The one time annoying legendary stuff came up was when a dragon auto-saved after I tried to drop it from the sky. *SIGH*</p><p></p><p>Being legendary didn't help that beholder I polymorphed, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> THAT thing dropped like a rock once I turned it into a bee. It might've been scary, but <em>my gnome is scarier</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>[/sblock]</p><p></p><p>Overall, my experiences are quite a bit different!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6615587, member: 2067"] My experiences in a DL campaign after 7 levels... [B][U]FIGHTERS![/U][/B][U][/U] [sblock] The Protection-style fighter has saved folk's hide more than once IMC, and is solid at dealing damage, with a sky-high AC. He tends to have bad luck (he's hit a LOT more often than he should be!), but he's got staying power and a lot of party enhancement. IMXP, this has not been a major problem - mobility hasn't gotten ANY monster out of reach of our melee machines, and while they're hit pretty hard by monsters that hit with area effects, their survivability has neutralized those effects on the rest of the party. [/sblock] [B][U]CONCENTRATION![/U][/B][U][/U] [sblock] IMXP, Concentration hasn't been that awful. This may be in part because we're a party that does not really buff (I know [I]invisisbility[/I], the other party caster knows [I]fly[/I], mostly we use those spells on ourselves). I employ a lot of Concentration-oriented debuffs though, and I haven't found it that limiting - I can't polymorph and hypnotic pattern someone, but [I]either[/I] of those prevents enemies from doing much, so I don't need to do both at the same time. And I can't do either one when I'm invisible, but that's entirely fine - invisible isn't for fighting. These are positive in my mind - it's about time people stop relying on Waggly Fingers Magoo to to their thinking for them. I dunno about lack of access - I've got all the healing potions and alchemists' fire [I]I[/I] need. And again, our experiences may differ because my party doesn't have a lot of buffs: it's not usually critically important that [I]fly[/I] or [I]invisible[/I] be up in a fight. [/sblock] [B][U]DRAGONS![/U][/B][U][/U] [sblock] I killed two simultaneously last session with a [I]sleep[/I] spell. I mean, they were like, babies, but still. :) I think the fights my group has had with dragons are a little skewed thanks to some story-based Dragonlance shenanigans - we're fighting them on the march, two out of the three dragonfights has been with allied dragons, and our party has two dragonlances that are basically dragon-slaying machines. Two out of the three have also been with [I]multiple[/I] dragons. ...all I know is that my gnome wild sorcerer absolutely adores causing these things to plummet out of the sky by disabling them. :) [/sblock] [B][U]HEALERS![/U][/B][U][/U] [sblock] Healing potions + fast combat have IMXP worked against this idea - if someone goes down (as our paladin often does), the fight's over in time to stabilize them and spend some HD. Healing potions get folks back in the game if they drop early. Our party has not had a cleric, and has little to no in-combat healing (a ranger who RP's it so she usually doesn't cure us during fights, and a paladin who would prefer to smite). We've been chuggin' along just fine. [/sblock] [B][U]PALADINS![/U][/B][U][/U] [sblock] Eh.....the one in our party is known for dropping pretty quick, and smiting pretty hard. He holds his own along with our Fighter. [/sblock] [B][U]ROGUES![/U][/B][U][/U] [sblock] Our party rogue is a multiclassed battlemaster, so she doesn't rely on [I]hiding[/I] to get advantage. In fact, with all the disability I'm tossing around, even if she didn't get it from superiority dice, she'd probably get it half the time without hiding anyway. [/sblock] [B][U]BARDS![/U][/B][U][/U] [sblock] I dunno, my bard died at 4th level because he tried to be a hero, and focused on buffs, so I didn't get a good comparison, but I'm enjoying my wild sorcerer probably just as much. [/sblock] [B][U]LEGENDARIES![/U][/B][U][/U] [sblock] The one time annoying legendary stuff came up was when a dragon auto-saved after I tried to drop it from the sky. *SIGH* Being legendary didn't help that beholder I polymorphed, though. :) THAT thing dropped like a rock once I turned it into a bee. It might've been scary, but [I]my gnome is scarier[/I]. :) [/sblock] Overall, my experiences are quite a bit different! [/QUOTE]
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