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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="I'm A Banana" data-source="post: 6615926" data-attributes="member: 2067"><p>PHB pg. 191, under "Flying Movement": <strong>If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as by the <em>fly</em> spell</strong>.</p><p></p><p>Though probably open to some DM interpretation, most dragons don't use spells to fly, and so, if they are knocked prone, or have their speed reduced to 0, they fall.</p><p></p><p>Method A (the one I used Monday to kill two dragons...probably wyrmlings...): <em>Sleep</em>: 5d8 "damage" (+2d8/level), no saving throw, no concentration requirement, 90-110 ft. range. Though only useful late in the battle, the "it just works" quality of the spell, plus the ability to ramp it up, means that by about round 3-4, it's typically worth the gamble, even on a Legendary dragon. Arguably, as a wild sorcerer, less "efficient" than a chromatic orb tossed with advantage, but VERY reliable. This translates into Xd6 falling damage for the dragon, and if they're weak enough to be affected by <em>sleep</em>, they're weak enough to have that be a considerable risk.</p><p></p><p>Method B (one I used against a dragon while fighting it in the air on dragon-back myself): <em>Hypnotic Pattern</em> sets the target's speed to 0. Most dragons are not immune to charm. In conjunction with <em>Bend Luck</em> and <em>Heighten Spell</em> as a wild sorcerer, and they've gotta get lucky to resist that bad boy. While I wouldn't use this against a Legendary dragon without softening it up first, it has dealt 20d6 to a dragon before...and while that didn't kill it, it DID take it out of the fight long enough for us to mop up the other dragons we were fighting.</p><p></p><p>Also, I'm thinking of buying nets or getting some things of flying onto our party warriors, since both nets (for the smaller dragons) and "shoving" with a melee attack would do the same thing, but they're both a little limited and our party warriors usually just want to stab things to death, and it's hard to fault them for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Polymorph has not been the most reliable for that - while it would probably work, the long duration and the high-level slot (I'm only 7th level!) and the limited range means that usually I'm using that spell more defensively, to stop creatures from taking actions that are awful for the party. I've shut up two Banshees, and turned a Beholder into a bee, and in both cases it was more important to keep them transformed than to simply deal damage to them. One full party readied action later, the banshees and beholders get hit with 7 attack actions, which, with the amount Extra Attacks in the party, is oddly more damaging than a 200-ft. fall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The part about Polymorph that I think is <em>hilarious</em> is that it lasts for up to an hour, so, as I pointed out the the party, we could <em>take a short rest</em> while we have that banshee-pig hog-tied to a post and kill it afterwards. But the main point was to stop it from screaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I haven't bothered to learn Hold Person yet, and I might not....between Sleep and Hypnotic Pattern, it almost seems redundant, and wouldn't even work on dragons!</p><p></p><p>My gnome has taken to calling himself "The Herald of the Rain of Evil Dragons" with a menacing look in his eye. The fact that others here that as "reign" just adds to the humor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6615926, member: 2067"] PHB pg. 191, under "Flying Movement": [B]If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as by the [I]fly[/I] spell[/B]. Though probably open to some DM interpretation, most dragons don't use spells to fly, and so, if they are knocked prone, or have their speed reduced to 0, they fall. Method A (the one I used Monday to kill two dragons...probably wyrmlings...): [I]Sleep[/I]: 5d8 "damage" (+2d8/level), no saving throw, no concentration requirement, 90-110 ft. range. Though only useful late in the battle, the "it just works" quality of the spell, plus the ability to ramp it up, means that by about round 3-4, it's typically worth the gamble, even on a Legendary dragon. Arguably, as a wild sorcerer, less "efficient" than a chromatic orb tossed with advantage, but VERY reliable. This translates into Xd6 falling damage for the dragon, and if they're weak enough to be affected by [I]sleep[/I], they're weak enough to have that be a considerable risk. Method B (one I used against a dragon while fighting it in the air on dragon-back myself): [I]Hypnotic Pattern[/I] sets the target's speed to 0. Most dragons are not immune to charm. In conjunction with [I]Bend Luck[/I] and [I]Heighten Spell[/I] as a wild sorcerer, and they've gotta get lucky to resist that bad boy. While I wouldn't use this against a Legendary dragon without softening it up first, it has dealt 20d6 to a dragon before...and while that didn't kill it, it DID take it out of the fight long enough for us to mop up the other dragons we were fighting. Also, I'm thinking of buying nets or getting some things of flying onto our party warriors, since both nets (for the smaller dragons) and "shoving" with a melee attack would do the same thing, but they're both a little limited and our party warriors usually just want to stab things to death, and it's hard to fault them for that. :) Polymorph has not been the most reliable for that - while it would probably work, the long duration and the high-level slot (I'm only 7th level!) and the limited range means that usually I'm using that spell more defensively, to stop creatures from taking actions that are awful for the party. I've shut up two Banshees, and turned a Beholder into a bee, and in both cases it was more important to keep them transformed than to simply deal damage to them. One full party readied action later, the banshees and beholders get hit with 7 attack actions, which, with the amount Extra Attacks in the party, is oddly more damaging than a 200-ft. fall. ;) The part about Polymorph that I think is [I]hilarious[/I] is that it lasts for up to an hour, so, as I pointed out the the party, we could [I]take a short rest[/I] while we have that banshee-pig hog-tied to a post and kill it afterwards. But the main point was to stop it from screaming. :) I haven't bothered to learn Hold Person yet, and I might not....between Sleep and Hypnotic Pattern, it almost seems redundant, and wouldn't even work on dragons! My gnome has taken to calling himself "The Herald of the Rain of Evil Dragons" with a menacing look in his eye. The fact that others here that as "reign" just adds to the humor. :) [/QUOTE]
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