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Observations and opinions after 8 levels and a dragon fight
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<blockquote data-quote="teitan" data-source="post: 6616062" data-attributes="member: 3457"><p>I'm not done reading the thread yet buuuutttttt the OP gives me that giddy feeling I had playing and dming d&d in the days of yore, be it od&d, 1e or basic. It wasn't about emulating a novel, movie or video game, but resource management, strategy and tactics. In 3.5 it became about the grid and how to use those tactics to dominate every encounter. Earlier editions were about how to just survive those encounters. Which, really, is how the novels were back then. The heroic Thorin died! Many dwarves lost their lives and fighting Smaug was a bad, bad, bad idea. Especially in the lonely mountain! Many lives were lost in the delves and explorations and having a character reach sixth or seventh level from first level was an accomplishment! It was something I missed. It seems as the d&d novels became more popular that the game sought to become more like the novels and then the video games. I started noticing this in the third or fourth year of second edition. Dammit, adventurers die and it sucks but its part of the game. Hell, even in third edition I would fudge things to avoid player death because character creation was such a slog! I did enjoy it and all but I'm glad things are veering back towards some things should just be deadly like a group of Orcs, dragons, etc.</p></blockquote><p></p>
[QUOTE="teitan, post: 6616062, member: 3457"] I'm not done reading the thread yet buuuutttttt the OP gives me that giddy feeling I had playing and dming d&d in the days of yore, be it od&d, 1e or basic. It wasn't about emulating a novel, movie or video game, but resource management, strategy and tactics. In 3.5 it became about the grid and how to use those tactics to dominate every encounter. Earlier editions were about how to just survive those encounters. Which, really, is how the novels were back then. The heroic Thorin died! Many dwarves lost their lives and fighting Smaug was a bad, bad, bad idea. Especially in the lonely mountain! Many lives were lost in the delves and explorations and having a character reach sixth or seventh level from first level was an accomplishment! It was something I missed. It seems as the d&d novels became more popular that the game sought to become more like the novels and then the video games. I started noticing this in the third or fourth year of second edition. Dammit, adventurers die and it sucks but its part of the game. Hell, even in third edition I would fudge things to avoid player death because character creation was such a slog! I did enjoy it and all but I'm glad things are veering back towards some things should just be deadly like a group of Orcs, dragons, etc. [/QUOTE]
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