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<blockquote data-quote="Bacon Bits" data-source="post: 7203239" data-attributes="member: 6777737"><p>This seems like a problem outside the scope of the game. </p><p></p><p></p><p></p><p>This is fine. Some players like to do stupid things in the game. It can frustrate the other players because Leroy Jenkins isn't the best companion in a dungeon, but it's usually a lot of fun for the DM.</p><p></p><p></p><p></p><p>Spell cards help a lot with this, or one of the phone/tablet character sheet apps for 5e.</p><p></p><p></p><p></p><p>It certainly can be, but that's really true for all levels of play until the PCs get a lot of magic items. You can always make weaker encounters (i.e., a party of 4 vs 1-2 Kobolds). Level 1 should last no more than 1 adventuring day, and level 2 should last no more than 2 adventuring days. It's built to go fast and get you to level 3.</p><p></p><p>Also, at low levels it's pretty easy to say that the enemies are attacking to subdue or capture. A level 1 Fighter is basically only a little more dangerous than a peasant with a club. It's reasonable to think that the first enemies you meet might just be trying to capture the PCs.</p><p></p><p>---</p><p></p><p></p><p></p><p>4e was explicitly designed to behave like the players start out at the equivalent of level 3-5 of earlier games to get to the "sweet spot" of levels 5-8 faster. That's why you get so many hit points at level 1 in 4e. The whole edition was supposed to be designed to feel like you were between level 5 and 8 for all 30 levels, with varying degrees of success (including varying from playgroup to playgroup). No other edition is like that, making 4e the odd man out.</p><p></p><p>I think enough people missed the old method of 1e-3e where you were very weak at level 1 and 2. It's also mechanically very easy to say, "You start play at level 3." It has the drawback of early encounters being very dangerous for new players and DMs, however, and that's what you've discovered here.</p><p></p><p>---</p><p></p><p></p><p></p><p>I think that's a side benefit. I think they decided to shorten level 1 and 2 because the players seem to like having them but everybody seems to want them to go by quickly. That happily meant that a la carte multiclassing suddenly had a hidden Level Adjustment +2 built into it for most classes.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7203239, member: 6777737"] This seems like a problem outside the scope of the game. This is fine. Some players like to do stupid things in the game. It can frustrate the other players because Leroy Jenkins isn't the best companion in a dungeon, but it's usually a lot of fun for the DM. Spell cards help a lot with this, or one of the phone/tablet character sheet apps for 5e. It certainly can be, but that's really true for all levels of play until the PCs get a lot of magic items. You can always make weaker encounters (i.e., a party of 4 vs 1-2 Kobolds). Level 1 should last no more than 1 adventuring day, and level 2 should last no more than 2 adventuring days. It's built to go fast and get you to level 3. Also, at low levels it's pretty easy to say that the enemies are attacking to subdue or capture. A level 1 Fighter is basically only a little more dangerous than a peasant with a club. It's reasonable to think that the first enemies you meet might just be trying to capture the PCs. --- 4e was explicitly designed to behave like the players start out at the equivalent of level 3-5 of earlier games to get to the "sweet spot" of levels 5-8 faster. That's why you get so many hit points at level 1 in 4e. The whole edition was supposed to be designed to feel like you were between level 5 and 8 for all 30 levels, with varying degrees of success (including varying from playgroup to playgroup). No other edition is like that, making 4e the odd man out. I think enough people missed the old method of 1e-3e where you were very weak at level 1 and 2. It's also mechanically very easy to say, "You start play at level 3." It has the drawback of early encounters being very dangerous for new players and DMs, however, and that's what you've discovered here. --- I think that's a side benefit. I think they decided to shorten level 1 and 2 because the players seem to like having them but everybody seems to want them to go by quickly. That happily meant that a la carte multiclassing suddenly had a hidden Level Adjustment +2 built into it for most classes. [/QUOTE]
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