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<blockquote data-quote="RangerWickett" data-source="post: 4560542" data-attributes="member: 63"><p>For War of the Burning Sky, in each of the first eight adventures we introduced one or more NPCs who were (or could potentially be) allies, and whenever possible we tried to work in excuses for them to show up again later, with explanations of what simple changes to make if the PCs had gotten them killed.</p><p></p><p>It also helps that you're fighting a war, and you go back to your 'home base' city after most of the adventures. The first two adventures are about getting out of the war and reaching the Resistance while the enemy pursues you, and third adventure is about helping defend the rebellion's main city. I figured that after saving the day and being celebrated as heroes by a whole city, you'd have more stake in defending the place from future attack.</p><p></p><p>In adventure one, you meet a scoundrel who helps you get out of a city under siege, and asks you to find his sister, who has gone off to join the resistance. Since you're going too, it's an easy request. You then run into his sister in the third adventure, and when you save the day, she rides your coat tails into becoming part of the resistance's command structure, so she briefs you on your 'missions' at the start of the next few adventures. </p><p></p><p>In the ninth adventure you go back to liberate the city you started in, which was conquered, and you meet up with her brother again. How well you've taken care of his sister (for instance, did you let her get tempted into becoming a traitor?) has an impact on how he reacts with you.</p><p></p><p>Another NPC in adventure 1 connects to events in 9 and 10. An NPC in adventure 2 connects to events in adventure 8. An ally in adventure 3 could be a traitor or a double agent in adventure 7. A military unit you work with in 4 helps out in 8. An ally in 5 has a connection to a location in 7. One NPC ally you can meet in 8 is someone who has been writing the orders for the bad guys who have pursued you in previous adventures.</p><p></p><p>And when in the final adventure your side sends its armies in the grand battle against the main enemy, we worked one or more scenes for each and every prominent NPC who showed up earlier in the campaign. If by a miracle you make it through 20 levels of the same campaign, we think you'll be quite pleased to see again all the people you've helped and all the changes you've effected in the world.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4560542, member: 63"] For War of the Burning Sky, in each of the first eight adventures we introduced one or more NPCs who were (or could potentially be) allies, and whenever possible we tried to work in excuses for them to show up again later, with explanations of what simple changes to make if the PCs had gotten them killed. It also helps that you're fighting a war, and you go back to your 'home base' city after most of the adventures. The first two adventures are about getting out of the war and reaching the Resistance while the enemy pursues you, and third adventure is about helping defend the rebellion's main city. I figured that after saving the day and being celebrated as heroes by a whole city, you'd have more stake in defending the place from future attack. In adventure one, you meet a scoundrel who helps you get out of a city under siege, and asks you to find his sister, who has gone off to join the resistance. Since you're going too, it's an easy request. You then run into his sister in the third adventure, and when you save the day, she rides your coat tails into becoming part of the resistance's command structure, so she briefs you on your 'missions' at the start of the next few adventures. In the ninth adventure you go back to liberate the city you started in, which was conquered, and you meet up with her brother again. How well you've taken care of his sister (for instance, did you let her get tempted into becoming a traitor?) has an impact on how he reacts with you. Another NPC in adventure 1 connects to events in 9 and 10. An NPC in adventure 2 connects to events in adventure 8. An ally in adventure 3 could be a traitor or a double agent in adventure 7. A military unit you work with in 4 helps out in 8. An ally in 5 has a connection to a location in 7. One NPC ally you can meet in 8 is someone who has been writing the orders for the bad guys who have pursued you in previous adventures. And when in the final adventure your side sends its armies in the grand battle against the main enemy, we worked one or more scenes for each and every prominent NPC who showed up earlier in the campaign. If by a miracle you make it through 20 levels of the same campaign, we think you'll be quite pleased to see again all the people you've helped and all the changes you've effected in the world. [/QUOTE]
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