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<blockquote data-quote="ronin" data-source="post: 4562526" data-attributes="member: 4872"><p>I ran Savage Tide from beginning to end for my group. I think there were two main spots were the party questioned the direction the game was headed. The first was the shipwreck on the Isle of Dread- which in hindsight I admit could have been handled better. The second was when Lavinia was kidnapped in Farshore.</p><p></p><p>I did plant some other reasons for two members of the party to desire a trip to Scuttlecove regardless but the group was thinking Lavinia would be gone already before they even got to town. Now they didn't realize they'd be chasing her into the Abyss but they liked the idea once they found out. </p><p></p><p>Overall I thought the campaign went fairly well. I added some material and the group ended the game at level 23- the highest we have ever played. For the first time I have been thinking on running a campaign of my own design but it isn't as easy as it seems (not that I thought it would be!). I'd like to focus the game on devils and their cults but that is about as far as I got for now.</p></blockquote><p></p>
[QUOTE="ronin, post: 4562526, member: 4872"] I ran Savage Tide from beginning to end for my group. I think there were two main spots were the party questioned the direction the game was headed. The first was the shipwreck on the Isle of Dread- which in hindsight I admit could have been handled better. The second was when Lavinia was kidnapped in Farshore. I did plant some other reasons for two members of the party to desire a trip to Scuttlecove regardless but the group was thinking Lavinia would be gone already before they even got to town. Now they didn't realize they'd be chasing her into the Abyss but they liked the idea once they found out. Overall I thought the campaign went fairly well. I added some material and the group ended the game at level 23- the highest we have ever played. For the first time I have been thinking on running a campaign of my own design but it isn't as easy as it seems (not that I thought it would be!). I'd like to focus the game on devils and their cults but that is about as far as I got for now. [/QUOTE]
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