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<blockquote data-quote="Betote" data-source="post: 4563817" data-attributes="member: 52055"><p>I've run Age of Worms (up until a TPK in "The Champion's Belt"), and am currently running Rise of the Runelords (we're in the middle of "The Hook Mountain Massacre"). Although I loved Whispering Cairn, I find RotRL better, because it manages to maintain a theme while introducing variations in the different installments. If I had to run a 6+ months campaign with the same enemies and adventures over and over again, I'd go crazy.</p><p></p><p>Plus, I like the fact that Sandpoint is never too far away from the PCs, so they can get to care for its NPCs and that'd still be important during the last stages of the campaign.</p><p></p><p>As for Second Darkness, I'm with MerricB in that the modules seem a little disconnected (I've only read the 2 first ones and flipped through the 3rd), and I definitely want my PCs to care more about Riddleport and their business. So, I've thought of 2 possible options when I run it:</p><p></p><p>* Write another introductory module for the AP and use "Shadow in the Sky" to start another Riddleport (or maybe Sigil)-based campaign.</p><p>* Rewrite some parts of the whole AP to make the PCs care more about Riddleport and "don't forget their roots".</p><p></p><p>I'll come to a conclusion when I read the whole AP. Anyway, when we finish RotRL I won't probably start a new D&D campaign until next spring-summer, because I want to have a try with other rpgs (Dark Heresy, Trail of Cthulhu, I'm looking at you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), and be a player for a while to "refresh" myself.</p></blockquote><p></p>
[QUOTE="Betote, post: 4563817, member: 52055"] I've run Age of Worms (up until a TPK in "The Champion's Belt"), and am currently running Rise of the Runelords (we're in the middle of "The Hook Mountain Massacre"). Although I loved Whispering Cairn, I find RotRL better, because it manages to maintain a theme while introducing variations in the different installments. If I had to run a 6+ months campaign with the same enemies and adventures over and over again, I'd go crazy. Plus, I like the fact that Sandpoint is never too far away from the PCs, so they can get to care for its NPCs and that'd still be important during the last stages of the campaign. As for Second Darkness, I'm with MerricB in that the modules seem a little disconnected (I've only read the 2 first ones and flipped through the 3rd), and I definitely want my PCs to care more about Riddleport and their business. So, I've thought of 2 possible options when I run it: * Write another introductory module for the AP and use "Shadow in the Sky" to start another Riddleport (or maybe Sigil)-based campaign. * Rewrite some parts of the whole AP to make the PCs care more about Riddleport and "don't forget their roots". I'll come to a conclusion when I read the whole AP. Anyway, when we finish RotRL I won't probably start a new D&D campaign until next spring-summer, because I want to have a try with other rpgs (Dark Heresy, Trail of Cthulhu, I'm looking at you ;)), and be a player for a while to "refresh" myself. [/QUOTE]
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