Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7554184" data-attributes="member: 6688937"><p>The answers you seek lie in the Apocalypse Engine games like Dungeon World or even Blades in the Dark.</p><p></p><p>begin loop:</p><p>Cinematic Description ending with what do you do?</p><p>Player Response if Not(Move.triggered) loop else</p><p>resolve move yielding narrative constraints or directives</p><p>loop</p><p></p><p>So for example, a PbtA move is usually triggered by a phrase like "When you enter melee combat with enemies" or "When you use the force to act" or "When you are overwhelmed by enemies". The results of the move also (usually and ideally) also exist in narrative-space, not game-space. So, you might have a result like "smite your foe with a mighty blow" or "your foes are driven off" or negative ones like "you suffer the force of the attack" or "choose something important that you lose". That said, many games do invoke other game-space mechanics for pacing purposes: "You make progress toward your goal, mark one section of an appropriate clock", "suffer +1 Harm", or "Mark off a box of supply". I would also note that usually only the players make rolls, the GM is guided by the rules in other ways. Dungeon World even has HP as part of its homage to old-school D&D.</p><p></p><p>IME, it is super-efficient, far moreso than D&D. The moves can be written to mimic almost any genre (at least in theory).</p><p></p><p>D&D combat is instead more "boardgame" based mechanically. 4e only caught the flack for acknowledging it and trying to use it.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7554184, member: 6688937"] The answers you seek lie in the Apocalypse Engine games like Dungeon World or even Blades in the Dark. begin loop: Cinematic Description ending with what do you do? Player Response if Not(Move.triggered) loop else resolve move yielding narrative constraints or directives loop So for example, a PbtA move is usually triggered by a phrase like "When you enter melee combat with enemies" or "When you use the force to act" or "When you are overwhelmed by enemies". The results of the move also (usually and ideally) also exist in narrative-space, not game-space. So, you might have a result like "smite your foe with a mighty blow" or "your foes are driven off" or negative ones like "you suffer the force of the attack" or "choose something important that you lose". That said, many games do invoke other game-space mechanics for pacing purposes: "You make progress toward your goal, mark one section of an appropriate clock", "suffer +1 Harm", or "Mark off a box of supply". I would also note that usually only the players make rolls, the GM is guided by the rules in other ways. Dungeon World even has HP as part of its homage to old-school D&D. IME, it is super-efficient, far moreso than D&D. The moves can be written to mimic almost any genre (at least in theory). D&D combat is instead more "boardgame" based mechanically. 4e only caught the flack for acknowledging it and trying to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
Top