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General Tabletop Discussion
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Observations on matching "One vs. Many" combat mechanics to cinematic combat
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<blockquote data-quote="Ovinomancer" data-source="post: 7554809" data-attributes="member: 16814"><p>This line of argument indicates exactly what I said previously: </p><p></p><p>"To be fair, your not grasping the structure of play and the boundaries of it are probably the most common misconception of PbtA play and usually comes from a shallow reading of the SRD material while trying to understand it in the framework of D&D. In D&D, the DM has sole authority over the fiction, but this isn't true in PbtA games."</p><p></p><p>Ironically, this is the part of my post immediately before the part you smipped out to respond to.</p><p></p><p>You leave space on the map because play will generate new fiction from both player moves and GM moves. The key to GM moves is that they only occur when the player makes a roll and fails or chooses a complication. And, while the GM does have a lot of lattitude to add new things when they make certain moves, thise new things must still flow from the established fiction. You "leave blank spaces" so that prep aids play but diesn't hinder it. "Hold on lightly" is another PbtA maxim about prep meaning that play may necessitate abandoning prep altogether and, as GM, you shouldn't fight that. </p><p></p><p>What I find really funny, though, is that you're complaining that PbtA building in GM winging new material in reaction to the play is concerning but have zero orobkems with the far more absolute DM authority over fiction in D&D where a DM can add whatever, whenever, whyever. Somehow "leave blank spaces" raises flags when in D&D it's always been that. PbtA has "play to find out what happens" as a maxim. This means that the story comes from the play, not the prep. For this to happen, you have to have blank spaces to move into. If everything is detailed already, you aren't playing to find out. You're confusing this for arbitrary GM powers, which is more a D&D thing.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7554809, member: 16814"] This line of argument indicates exactly what I said previously: "To be fair, your not grasping the structure of play and the boundaries of it are probably the most common misconception of PbtA play and usually comes from a shallow reading of the SRD material while trying to understand it in the framework of D&D. In D&D, the DM has sole authority over the fiction, but this isn't true in PbtA games." Ironically, this is the part of my post immediately before the part you smipped out to respond to. You leave space on the map because play will generate new fiction from both player moves and GM moves. The key to GM moves is that they only occur when the player makes a roll and fails or chooses a complication. And, while the GM does have a lot of lattitude to add new things when they make certain moves, thise new things must still flow from the established fiction. You "leave blank spaces" so that prep aids play but diesn't hinder it. "Hold on lightly" is another PbtA maxim about prep meaning that play may necessitate abandoning prep altogether and, as GM, you shouldn't fight that. What I find really funny, though, is that you're complaining that PbtA building in GM winging new material in reaction to the play is concerning but have zero orobkems with the far more absolute DM authority over fiction in D&D where a DM can add whatever, whenever, whyever. Somehow "leave blank spaces" raises flags when in D&D it's always been that. PbtA has "play to find out what happens" as a maxim. This means that the story comes from the play, not the prep. For this to happen, you have to have blank spaces to move into. If everything is detailed already, you aren't playing to find out. You're confusing this for arbitrary GM powers, which is more a D&D thing. [/QUOTE]
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