Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 7555319" data-attributes="member: 6688277"><p>So what I would do is to keep the combat fluid and not worry so much about rounds and how many attacks are permitted in <strong>that way rounds will only be important for keeping track of the duration of spells and effects</strong>. </p><p></p><p>Below are 10 things you can use to make combat more fluid and to create cinematic-like combat sequences in the one-vs-the-many scenarios.</p><p></p><p>1. Intersperse a solo's <em>Legendary Action</em> in between every combatant.</p><p>2. Be more forgiving with <em>Interacts with Objects Around You</em> (PHB 190) allowing the solo to negate an opportunity attack (i.e. pulled down a curtain or knocked over a statue thereby interposing an obstacle from the attack).</p><p>3. Allow the solo's Reaction to be used as a Parry via a contest roll.</p><p>4. Each turn, allow the solo one additional Reaction or Interacts with Objects Around You or Bonus Action or allow one solo attack to be coupled with a Special Attack (Disarm, Shove Away, Shove Aside, Trip)</p><p>5. Permit the solo more freedom of use for skill use (Athletics, Acrobatics) to perform cinematic-like feats. </p><p>6. Use of Legendary Saves or even better rather have failed saves negate the very next Legendary Action (eating up resources dealing with the overcoming the spell's effects).</p><p>7. Solo gains a use of Second Wind.</p><p>8. Solo gains an Inspiration Point every time he/she drops a foe. Inspiration points do not stack. </p><p>9. Solo's spell lasts 1 round after loss of Concentration.</p><p>10. Implement the Exhaustion track, for additional Actions (beyond the above) performed by the solo.</p><p></p><p>EDIT: Just noticed this is in the General RPG Discussion section, my ideas though originate from a 5e perspective.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7555319, member: 6688277"] So what I would do is to keep the combat fluid and not worry so much about rounds and how many attacks are permitted in [B]that way rounds will only be important for keeping track of the duration of spells and effects[/B]. Below are 10 things you can use to make combat more fluid and to create cinematic-like combat sequences in the one-vs-the-many scenarios. 1. Intersperse a solo's [I]Legendary Action[/I] in between every combatant. 2. Be more forgiving with [I]Interacts with Objects Around You[/I] (PHB 190) allowing the solo to negate an opportunity attack (i.e. pulled down a curtain or knocked over a statue thereby interposing an obstacle from the attack). 3. Allow the solo's Reaction to be used as a Parry via a contest roll. 4. Each turn, allow the solo one additional Reaction or Interacts with Objects Around You or Bonus Action or allow one solo attack to be coupled with a Special Attack (Disarm, Shove Away, Shove Aside, Trip) 5. Permit the solo more freedom of use for skill use (Athletics, Acrobatics) to perform cinematic-like feats. 6. Use of Legendary Saves or even better rather have failed saves negate the very next Legendary Action (eating up resources dealing with the overcoming the spell's effects). 7. Solo gains a use of Second Wind. 8. Solo gains an Inspiration Point every time he/she drops a foe. Inspiration points do not stack. 9. Solo's spell lasts 1 round after loss of Concentration. 10. Implement the Exhaustion track, for additional Actions (beyond the above) performed by the solo. EDIT: Just noticed this is in the General RPG Discussion section, my ideas though originate from a 5e perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Observations on matching "One vs. Many" combat mechanics to cinematic combat
Top