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Observations on matching "One vs. Many" combat mechanics to cinematic combat
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7555709" data-attributes="member: 32740"><p>In the case of D&D in particular among RPG's it is DESIGNED to permit few numbers of PC's to take on very large numbers of opponents, repeatedly establishing the greater skill and domination of the PC's over their opponents who typically well-outnumber them. Even when it's a situation of ONE PC facing many opponents, yes, the opponents get round-robin attacks, but unless the fight was INTENDED to defeat the single PC, chances are good that the PC will nonetheless triumph. D&D does not then share the rules of cinema in this regard which, as others have noted, intentionally prevents some of the opponents from attacking in order to enable the single PC to survive.</p><p></p><p>These rules in D&D DO NOT apply well in reverse where ONE monster or NPC is outnumbered by PC's because it wasn't designed for that happening very often. When it does the singular opponent to the PC party has to be OUTRAGEOUSLY powerful and resilient to live very long while ganged up on by PC's, much less stand a real chance for victory.</p><p></p><p>Trying to model cinematic combat with D&D misses the point of what D&D is designed to do. Other RPG's that ARE designed to model cinematic combat are far superior choices than trying to make D&D go against its own design.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7555709, member: 32740"] In the case of D&D in particular among RPG's it is DESIGNED to permit few numbers of PC's to take on very large numbers of opponents, repeatedly establishing the greater skill and domination of the PC's over their opponents who typically well-outnumber them. Even when it's a situation of ONE PC facing many opponents, yes, the opponents get round-robin attacks, but unless the fight was INTENDED to defeat the single PC, chances are good that the PC will nonetheless triumph. D&D does not then share the rules of cinema in this regard which, as others have noted, intentionally prevents some of the opponents from attacking in order to enable the single PC to survive. These rules in D&D DO NOT apply well in reverse where ONE monster or NPC is outnumbered by PC's because it wasn't designed for that happening very often. When it does the singular opponent to the PC party has to be OUTRAGEOUSLY powerful and resilient to live very long while ganged up on by PC's, much less stand a real chance for victory. Trying to model cinematic combat with D&D misses the point of what D&D is designed to do. Other RPG's that ARE designed to model cinematic combat are far superior choices than trying to make D&D go against its own design. [/QUOTE]
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